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path: root/Graphics/GraphicsEngineD3DBase/include/HLSLDefinitions.fxh (follow)
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* Added TexUVToNormalizedDeviceXY convenience shader functionassiduous2020-05-251-0/+5
* Added shader compiler log outputEgor Yusov2018-03-281-0/+1
* Added MatrixFromRows overloads for float3x3 and float2x2Egor Yusov2018-03-071-0/+10
* Added MatrixFromRows() function to shader definitionsEgor Yusov2018-01-051-0/+5
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-0/+61