| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -3/+3 |
| * | Unified device object creation in D3D12, Vulkan and OpenGL | assiduous | 2021-03-19 | 1 | -8/+7 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS... | assiduous | 2020-10-21 | 1 | -0/+1 |
| * | Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo... | assiduous | 2020-09-17 | 1 | -8/+1 |
| * | Added GPU vendor and memory size detection (API 240071), closed https://githu... | assiduous | 2020-09-16 | 1 | -0/+25 |
| * | Added option to enable/disable device features during initialization (API 240... | assiduous | 2020-09-13 | 1 | -20/+20 |
| * | Implemented duration queries in D3D11 backend; added duration query test | assiduous | 2020-08-25 | 1 | -0/+1 |
| * | Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3... | assiduous | 2020-01-26 | 1 | -0/+182 |
