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path: root/Graphics/GraphicsEngineD3DBase/include/ShaderD3DBase.hpp (follow)
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* Updated copyright noticeassiduous2021-01-011-1/+1
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-1/+1
* Few updates to ShaderD3DBaseassiduous2020-09-101-2/+1
* added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...azhirnov2020-09-091-1/+2
* removed m_isDXIL flag, detect DXIL by bytecodeazhirnov2020-09-081-1/+0
* added HLSLTools, HLSL shader compiler refactoringazhirnov2020-08-251-9/+1
* Update DXIL shader compilationazhirnov2020-08-191-1/+1
* Removed macros HAS_D12_DXIL_COMPILERazhirnov2020-08-191-6/+1
* Load dxcompiler.dll in runtimeazhirnov2020-08-191-0/+8
* Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILERazhirnov2020-08-191-0/+4
* Use ShaderVersion instead of Uint8azhirnov2020-08-191-1/+1
* Added mesh shaderazhirnov2020-08-111-1/+2
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+50