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path: root/Graphics/GraphicsEngineD3DBase/include/ShaderResources.hpp (follow)
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* Implemented committed resource validation in d3d12assiduous2021-03-191-0/+5
* ShaderResources: removed obsolete functionsassiduous2021-03-191-11/+0
* merged with resource_signatureazhirnov2021-03-191-9/+0
* Fixed build issue with Win SDK 18362 (fixed https://github.com/DiligentGraphi...assiduous2021-01-061-1/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Propertiesassiduous2020-12-161-2/+0
* Fixed Win SDK 17763 build issuesassiduous2020-12-151-0/+6
* remap resource binding for DirectX 12azhirnov2020-11-121-5/+5
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-9/+15
* PSO refactoring for ray tracingazhirnov2020-10-251-40/+60
* Improved exception safety of pipeline state object constructionassiduous2020-10-201-1/+1
* Renamed static sampler to immutable sampler (API240076)assiduous2020-10-191-5/+5
* All backends: added resource dimension validation when setting shader variablesassiduous2020-10-171-0/+4
* All backends: removed string pool from shader resource objects as it is only ...assiduous2020-10-051-13/+17
* Added mesh shaderazhirnov2020-08-111-4/+4
* Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.assiduous2020-04-011-1/+3
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-3/+3
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-3/+3
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+587