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Graphics
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GraphicsEngineD3DBase
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ShaderResources.hpp
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Author
Age
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*
Implemented committed resource validation in d3d12
assiduous
2021-03-19
1
-0
/
+5
*
ShaderResources: removed obsolete functions
assiduous
2021-03-19
1
-11
/
+0
*
merged with resource_signature
azhirnov
2021-03-19
1
-9
/
+0
*
Fixed build issue with Win SDK 18362 (fixed https://github.com/DiligentGraphi...
assiduous
2021-01-06
1
-1
/
+1
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Properties
assiduous
2020-12-16
1
-2
/
+0
*
Fixed Win SDK 17763 build issues
assiduous
2020-12-15
1
-0
/
+6
*
remap resource binding for DirectX 12
azhirnov
2020-11-12
1
-5
/
+5
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-9
/
+15
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-40
/
+60
*
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
1
-1
/
+1
*
Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
1
-5
/
+5
*
All backends: added resource dimension validation when setting shader variables
assiduous
2020-10-17
1
-0
/
+4
*
All backends: removed string pool from shader resource objects as it is only ...
assiduous
2020-10-05
1
-13
/
+17
*
Added mesh shader
azhirnov
2020-08-11
1
-4
/
+4
*
Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.
assiduous
2020-04-01
1
-1
/
+3
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-3
/
+3
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-3
/
+3
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-0
/
+587