| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | Reworked C interface to optimize inheritance handling | assiduous | 2020-01-29 | 1 | -9/+4 |
| * | Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I... | assiduous | 2020-01-28 | 1 | -6/+2 |
| * | Implemented IShaderD3D C interface. | assiduous | 2020-01-28 | 1 | -5/+32 |
| * | Reworked IShaderD3D::GetHLSLResource method to be compatible wit C | assiduous | 2020-01-28 | 1 | -1/+1 |
| * | Implemented D3D11 engine C interface (mostly) | assiduous | 2020-01-27 | 1 | -7/+17 |
| * | Updated coyright notice | assiduous | 2020-01-01 | 1 | -7/+11 |
| * | clang-formatted GraphicsEngineD3DBase project | Egor Yusov | 2019-11-24 | 1 | -3/+3 |
| * | Updated descriptions of backend-specific interfaces | Egor Yusov | 2019-11-09 | 1 | -1/+1 |
| * | Updated Copyright notice | Egor Yusov | 2019-09-17 | 1 | -1/+1 |
| * | Added IShaderD3D interface and HLSLShaderResourceDesc structure | Egor Yusov | 2019-03-08 | 1 | -0/+53 |
