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Graphics
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GraphicsEngineD3DBase
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src
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ShaderD3DBase.cpp
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Author
Age
Files
Lines
*
Fixed Windows 8.1 build issue and a couple of clang warnings
assiduous
2021-03-19
1
-0
/
+4
*
Added shader compiler macros to shader source
assiduous
2021-03-19
1
-1
/
+3
*
Fixed few issues with run-time sized arrays in D3D12; enabled test.
assiduous
2021-03-19
1
-0
/
+19
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2020-09-16
1
-1
/
+1
*
Completed shader compilation refactoring (fixed https://github.com/DiligentGr...
assiduous
2020-09-15
1
-37
/
+20
*
Refactoring shader compilation - part III
assiduous
2020-09-14
1
-106
/
+35
*
Refactoring shader compilation - part II
assiduous
2020-09-14
1
-104
/
+3
*
Fixed linux build error
assiduous
2020-09-14
1
-1
/
+1
*
Refactoring shader compilation tools - part I (https://github.com/DiligentGra...
assiduous
2020-09-14
1
-12
/
+17
*
Fixed shader error log + fixed tests in Win8.1
assiduous
2020-09-12
1
-1
/
+2
*
Few updates to ShaderD3DBase
assiduous
2020-09-10
1
-146
/
+78
*
added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...
azhirnov
2020-09-09
1
-40
/
+15
*
removed m_isDXIL flag, detect DXIL by bytecode
azhirnov
2020-09-08
1
-10
/
+11
*
removed DILIGENT_HAS_SPIRV_DXCOMPILER, it not needed because used dynamic loa...
azhirnov
2020-09-08
1
-8
/
+1
*
Added pDxCompilerPath to engine create info,
azhirnov
2020-09-07
1
-10
/
+10
*
fixed compilation on UWP
azhirnov
2020-09-02
1
-1
/
+4
*
fixed compilation on UWP, use FXC by default on D3D12
azhirnov
2020-09-02
1
-4
/
+4
*
fixed compilation on Mac & UWP
azhirnov
2020-09-01
1
-1
/
+2
*
fixed compilation on linux & android
azhirnov
2020-09-01
1
-2
/
+5
*
validate included file name (fix for samples)
azhirnov
2020-08-31
1
-1
/
+1
*
update documentation for DrawMesh, log new shader version if it has been changed
azhirnov
2020-08-27
1
-2
/
+5
*
added HLSLTools, HLSL shader compiler refactoring
azhirnov
2020-08-25
1
-254
/
+53
*
Update DXIL shader compilation
azhirnov
2020-08-19
1
-23
/
+113
*
Removed macros HAS_D12_DXIL_COMPILER
azhirnov
2020-08-19
1
-7
/
+0
*
Load dxcompiler.dll in runtime
azhirnov
2020-08-19
1
-32
/
+107
*
Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILER
azhirnov
2020-08-19
1
-6
/
+2
*
Use ShaderVersion instead of Uint8
azhirnov
2020-08-19
1
-4
/
+4
*
formatting
azhirnov
2020-08-19
1
-27
/
+29
*
Added mesh shader
azhirnov
2020-08-11
1
-66
/
+295
*
Unified shader type defines for all backends
assiduous
2020-05-17
1
-2
/
+35
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-1
/
+1
*
Reworked C interfaces to share declaration with c++
assiduous
2020-01-27
1
-2
/
+2
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-2
/
+2
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-2
/
+2
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted GraphicsEngineD3DBase project
Egor Yusov
2019-11-24
1
-64
/
+67
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
1
-15
/
+2
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Reworked ShaderD3DBase to comply with the updated API
Egor Yusov
2019-03-03
1
-35
/
+35
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Enabled Vulkan backend to take compiled SPIRV byte code
Egor Yusov
2018-10-26
1
-6
/
+6
*
Added HLSL definitions to SPIRV compiler + fixed bug in SPIRV shader resources
Egor Yusov
2018-10-26
1
-1
/
+1
*
Added shader name output when shader compilation fails
Egor Yusov
2018-03-28
1
-2
/
+2
*
Added shader compiler log output
Egor Yusov
2018-03-28
1
-33
/
+46
*
Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXX
Egor
2018-02-10
1
-1
/
+1
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Reworked Common and Platform modules to break interdependenices;
Egor Yusov
2017-12-28
1
-2
/
+2
*
Added option to create shader from bytecode for D3D11 and D3D12
Egor Yusov
2017-12-13
1
-43
/
+62
*
Updated to Diligent Engine 2.1
Egor Yusov
2017-11-13
1
-2
/
+4
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