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path: root/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp (follow)
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* Renamed Align to AlignUpassiduous2021-03-191-1/+1
* ShaderResources: removed obsolete functionsassiduous2021-03-191-118/+0
* merged with resource_signatureazhirnov2021-03-191-1/+6
* Updated copyright noticeassiduous2021-01-011-1/+1
* Added ability to update AS.azhirnov2020-11-101-6/+7
* GraphicsEngineBase: removed pch.hassiduous2020-11-061-1/+0
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-21/+3
* PSO refactoring for ray tracingazhirnov2020-10-251-13/+26
* Improved exception safety of pipeline state object constructionassiduous2020-10-201-1/+1
* Renamed static sampler to immutable sampler (API240076)assiduous2020-10-191-31/+31
* All backends: added resource dimension validation when setting shader variablesassiduous2020-10-171-0/+33
* All backends: removed string pool from shader resource objects as it is only ...assiduous2020-10-051-2/+3
* Enabled using PSO_CREATE_FLAGS flags in D3D11, D3D12 and Vk backends.assiduous2020-04-011-53/+61
* Improved PSO creation warningsassiduous2020-04-011-8/+28
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-1/+1
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-3/+3
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-2/+2
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3DBase projectEgor Yusov2019-11-241-71/+76
* D3D backends: properly handling the issue with static sampler arrays in shade...Egor Yusov2019-10-201-7/+29
* Completely reworked shader resource binding implementation in OpenGL backend ...Egor Yusov2019-10-071-8/+5
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated ALLOCATE macros to make it more convenientEgor Yusov2019-04-131-1/+1
* Improved shader resource layout error reportingEgor Yusov2019-03-231-22/+33
* Couple of minor updatesEgor Yusov2019-03-081-1/+1
* Added IShaderD3D interface and HLSLShaderResourceDesc structureEgor Yusov2019-03-081-44/+53
* Fixed minor issue with ShaderResources::GetShaderResourceDesc() function in D...Egor Yusov2019-03-071-1/+1
* Keep fixing Metal backend + few other minor changesEgor Yusov2019-03-061-1/+3
* Final changes to complete d3d11 backend refactorEgor Yusov2019-03-041-38/+57
* Almost completed refactoring d3d11 backend to comply with the new APIEgor Yusov2019-03-041-60/+170
* Partially reworked ShaderResourceLayoutD3D11Egor Yusov2019-03-031-0/+78
* Reworked ShaderD3DBase to comply with the updated APIEgor Yusov2019-03-031-54/+0
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Some improvements D3D shader resource managementEgor Yusov2018-10-251-52/+37
* Multiple improvements to shader resource binding in D3D11 and D3D12Egor Yusov2018-10-201-17/+21
* Implemented separate samplers in D3D12Egor Yusov2018-10-181-1/+1
* Implemented separate samplers in D3D11Egor Yusov2018-10-171-32/+46
* Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampl...Egor Yusov2018-10-111-2/+3
* Reworked context pool management in D3D12Egor Yusov2018-10-051-6/+3
* Fixed shader parsing errors caused by incorrect representation of signed enum...Egor Yusov2018-08-301-7/+7
* Implemented resource names string pool for D3D backendsEgor Yusov2018-06-191-3/+12
* Cleaned D3D Shader Resource implementationEgor Yusov2018-06-191-7/+7
* Implemented static sampler initialization in VulkanEgor Yusov2018-05-101-68/+2
* Fixed bug with clonning d3d shader resourcesEgor Yusov2018-04-261-1/+1
* Some minor updatesEgor Yusov2018-03-131-5/+5
* Implemented PSO compatibility in D3D11Egor Yusov2018-03-111-10/+83
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-281-2/+2
* Added cmake filesEgor Yusov2017-12-041-0/+1
* Merge from dev branchEgor Yusov2017-05-201-1/+13