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Age
Files
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*
Removed implementation of Metal backend
assiduous
2020-09-24
17
-1173
/
+0
*
Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
1
-6
/
+6
*
fixed compilation on Mac & UWP
azhirnov
2020-09-01
1
-0
/
+2
*
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
1
-1
/
+1
*
Updated EndRenderPass to optionally update resource states
assiduous
2020-08-02
1
-1
/
+1
*
Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods
assiduous
2020-08-02
1
-0
/
+4
*
Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods
assiduous
2020-08-02
1
-0
/
+6
*
Fixed Metal backend build issues
assiduous
2020-08-02
1
-1
/
+1
*
Added framebuffer object implementation stubs
assiduous
2020-08-02
2
-0
/
+56
*
Added IRenderPassVk interface
assiduous
2020-08-02
1
-1
/
+1
*
Fixed Metal build error
assiduous
2020-08-02
1
-0
/
+0
*
Added render pass object implementation stubs in all backends
assiduous
2020-08-02
1
-0
/
+54
*
Added Render pass interface stub
assiduous
2020-08-02
1
-0
/
+2
*
Added surface pretransform parameter to swap chain desc (API 240057)
assiduous
2020-04-24
1
-1
/
+1
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
2
-4
/
+4
*
Updated Mac and iOS native window structs
assiduous
2020-02-03
1
-1
/
+1
*
Fixed MacOS build issues
assiduous
2020-01-28
4
-4
/
+3
*
Fixed build issues in Metal backend
assiduous
2020-01-27
14
-17
/
+16
*
Reworked IShader::GetResource to be compatible with C; renamed the method to ...
assiduous
2020-01-26
1
-1
/
+1
*
Fixed Metal backend build error
assiduous
2020-01-13
1
-1
/
+1
*
Fixed few MacOS build issues
assiduous
2020-01-03
1
-1
/
+1
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
4
-0
/
+70
*
Fixed few MacOS build issues
assiduous
2019-12-28
1
-1
/
+1
*
clang-formatted GraphicsEngineMetal project
Egor Yusov
2019-11-24
13
-169
/
+157
*
Added 'ResolveTextureSubresource' device context command (API Version 240041)...
Egor Yusov
2019-11-10
1
-0
/
+4
*
Some code refactoring
Egor Yusov
2019-10-30
1
-1
/
+4
*
Fixed Metal backend
Egor Yusov
2019-10-19
1
-2
/
+6
*
Added IRenderDevice::IdleGPU() method (updated API version to 240029)
Egor Yusov
2019-09-09
1
-0
/
+2
*
Added IDeviceContext::WaitForIdle() method (updated API version to 240028)
Egor Yusov
2019-09-09
1
-2
/
+4
*
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...
Egor Yusov
2019-09-09
1
-1
/
+1
*
Added IDeviceContext::Wait() method (updated API version to 240026)
Egor Yusov
2019-09-08
1
-0
/
+2
*
Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...
Egor Yusov
2019-04-06
1
-0
/
+1
*
Fixed Metal back-end
Egor Yusov
2019-04-05
2
-4
/
+4
*
Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...
Egor Yusov
2019-03-18
1
-2
/
+2
*
Still keep fixing metal back-end
Egor Yusov
2019-03-06
1
-6
/
+6
*
Keep fixing Metal backend + few other minor changes
Egor Yusov
2019-03-06
1
-2
/
+2
*
Keep fixing metal back-end
Egor Yusov
2019-03-06
2
-3
/
+3
*
Keep fixing metal backend
Egor Yusov
2019-03-06
3
-20
/
+32
*
Fixed yet few another issues with Metal backend
Egor Yusov
2019-03-06
1
-6
/
+6
*
Fixed one more issue with Metal back-end
Egor Yusov
2019-03-06
1
-1
/
+0
*
Fixed Metal backend
Egor Yusov
2019-02-09
3
-8
/
+8
*
Updated copyright notice
Egor Yusov
2019-01-06
14
-14
/
+14
*
Few fixes to Metal back-end stub
Egor Yusov
2018-12-30
1
-1
/
+0
*
Added Metal backend stub
Egor Yusov
2018-12-30
14
-0
/
+965