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* Removed implementation of Metal backendassiduous2020-09-2417-1173/+0
* Updated ShaderResourceBindingBase: using PSO implementation type for the poin...assiduous2020-09-181-6/+6
* fixed compilation on Mac & UWPazhirnov2020-09-011-0/+2
* Implemented unified render pass attachment state updates within subpasses and...assiduous2020-08-081-1/+1
* Updated EndRenderPass to optionally update resource statesassiduous2020-08-021-1/+1
* Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methodsassiduous2020-08-021-0/+4
* Added BeginRenderPass, NextSubpass, and EndRenderPass device context methodsassiduous2020-08-021-0/+6
* Fixed Metal backend build issuesassiduous2020-08-021-1/+1
* Added framebuffer object implementation stubsassiduous2020-08-022-0/+56
* Added IRenderPassVk interfaceassiduous2020-08-021-1/+1
* Fixed Metal build errorassiduous2020-08-021-0/+0
* Added render pass object implementation stubs in all backendsassiduous2020-08-021-0/+54
* Added Render pass interface stubassiduous2020-08-021-0/+2
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-241-1/+1
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-012-4/+4
* Updated Mac and iOS native window structsassiduous2020-02-031-1/+1
* Fixed MacOS build issuesassiduous2020-01-284-4/+3
* Fixed build issues in Metal backendassiduous2020-01-2714-17/+16
* Reworked IShader::GetResource to be compatible with C; renamed the method to ...assiduous2020-01-261-1/+1
* Fixed Metal backend build errorassiduous2020-01-131-1/+1
* Fixed few MacOS build issuesassiduous2020-01-031-1/+1
* Added query interface; implemented queries in D3D11 and D3D12assiduous2020-01-034-0/+70
* Fixed few MacOS build issuesassiduous2019-12-281-1/+1
* clang-formatted GraphicsEngineMetal projectEgor Yusov2019-11-2413-169/+157
* Added 'ResolveTextureSubresource' device context command (API Version 240041)...Egor Yusov2019-11-101-0/+4
* Some code refactoringEgor Yusov2019-10-301-1/+4
* Fixed Metal backendEgor Yusov2019-10-191-2/+6
* Added IRenderDevice::IdleGPU() method (updated API version to 240029)Egor Yusov2019-09-091-0/+2
* Added IDeviceContext::WaitForIdle() method (updated API version to 240028)Egor Yusov2019-09-091-2/+4
* Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...Egor Yusov2019-09-091-1/+1
* Added IDeviceContext::Wait() method (updated API version to 240026)Egor Yusov2019-09-081-0/+2
* Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...Egor Yusov2019-04-061-0/+1
* Fixed Metal back-endEgor Yusov2019-04-052-4/+4
* Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...Egor Yusov2019-03-181-2/+2
* Still keep fixing metal back-endEgor Yusov2019-03-061-6/+6
* Keep fixing Metal backend + few other minor changesEgor Yusov2019-03-061-2/+2
* Keep fixing metal back-endEgor Yusov2019-03-062-3/+3
* Keep fixing metal backendEgor Yusov2019-03-063-20/+32
* Fixed yet few another issues with Metal backendEgor Yusov2019-03-061-6/+6
* Fixed one more issue with Metal back-endEgor Yusov2019-03-061-1/+0
* Fixed Metal backendEgor Yusov2019-02-093-8/+8
* Updated copyright noticeEgor Yusov2019-01-0614-14/+14
* Few fixes to Metal back-end stubEgor Yusov2018-12-301-1/+0
* Added Metal backend stubEgor Yusov2018-12-3014-0/+965