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*
Updated some more copyright notices
assiduous
2021-01-04
14
-14
/
+14
*
Implemented testing of texture/buffer creation from Metal resources
assiduous
2020-11-19
1
-3
/
+4
*
IRenderDeviceMtl: added CreateTextureFromMtlResource and CreateBufferFromMtlR...
assiduous
2020-10-24
1
-0
/
+10
*
Updated shader resource layout tests to work on Metal
assiduous
2020-10-14
2
-0
/
+2
*
Metal interface: using id<> instead of void*
assiduous
2020-10-01
6
-11
/
+17
*
A number of updates to support Metal backend
assiduous
2020-10-01
2
-2
/
+6
*
Updated Metal interfaces plus a number of misc fixes
assiduous
2020-09-28
5
-0
/
+13
*
Metal interface headers: updated copyright notice
assiduous
2020-09-24
14
-14
/
+42
*
Updated Mac and iOS native window structs
assiduous
2020-02-03
1
-1
/
+1
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
1
-0
/
+43
*
clang-formatted GraphicsEngineMetal project
Egor Yusov
2019-11-24
13
-62
/
+50
*
Updated descriptions of backend-specific interfaces
Egor Yusov
2019-11-09
12
-12
/
+12
*
Added API info query
Egor Yusov
2019-04-06
1
-2
/
+2
*
Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...
Egor Yusov
2019-03-18
1
-4
/
+2
*
Added IShaderResourceVariableD3D interface plus fixed some include paths
Egor Yusov
2019-03-08
1
-1
/
+1
*
Made engine factory interfaces derived from IObject (fixed https://github.com...
Egor Yusov
2019-03-07
1
-1
/
+6
*
Still fixing metal back-end
Egor Yusov
2019-03-06
1
-1
/
+0
*
Fixed Metal backend stub
Egor Yusov
2019-03-06
2
-47
/
+9
*
Minor fix
Egor Yusov
2019-01-07
1
-2
/
+2
*
Updated copyright notice
Egor Yusov
2019-01-06
14
-14
/
+14
*
Few fixes to Metal back-end stub
Egor Yusov
2018-12-30
1
-1
/
+0
*
Added Metal backend stub
Egor Yusov
2018-12-30
14
-0
/
+646