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* Updated some more copyright noticesassiduous2021-01-0414-14/+14
* Implemented testing of texture/buffer creation from Metal resourcesassiduous2020-11-191-3/+4
* IRenderDeviceMtl: added CreateTextureFromMtlResource and CreateBufferFromMtlR...assiduous2020-10-241-0/+10
* Updated shader resource layout tests to work on Metalassiduous2020-10-142-0/+2
* Metal interface: using id<> instead of void*assiduous2020-10-016-11/+17
* A number of updates to support Metal backendassiduous2020-10-012-2/+6
* Updated Metal interfaces plus a number of misc fixesassiduous2020-09-285-0/+13
* Metal interface headers: updated copyright noticeassiduous2020-09-2414-14/+42
* Updated Mac and iOS native window structsassiduous2020-02-031-1/+1
* Added query interface; implemented queries in D3D11 and D3D12assiduous2020-01-031-0/+43
* clang-formatted GraphicsEngineMetal projectEgor Yusov2019-11-2413-62/+50
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-0912-12/+12
* Added API info queryEgor Yusov2019-04-061-2/+2
* Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...Egor Yusov2019-03-181-4/+2
* Added IShaderResourceVariableD3D interface plus fixed some include pathsEgor Yusov2019-03-081-1/+1
* Made engine factory interfaces derived from IObject (fixed https://github.com...Egor Yusov2019-03-071-1/+6
* Still fixing metal back-endEgor Yusov2019-03-061-1/+0
* Fixed Metal backend stubEgor Yusov2019-03-062-47/+9
* Minor fixEgor Yusov2019-01-071-2/+2
* Updated copyright noticeEgor Yusov2019-01-0614-14/+14
* Few fixes to Metal back-end stubEgor Yusov2018-12-301-1/+0
* Added Metal backend stubEgor Yusov2018-12-3014-0/+646