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Author
Age
Files
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*
Removed implementation of Metal backend
assiduous
2020-09-24
18
-1824
/
+0
*
Fixed Metal backend
assiduous
2020-09-13
1
-4
/
+4
*
fixed compilation on Mac & UWP
azhirnov
2020-09-01
2
-2
/
+12
*
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
1
-2
/
+2
*
Updated EndRenderPass to optionally update resource states
assiduous
2020-08-02
1
-2
/
+2
*
Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods
assiduous
2020-08-02
1
-0
/
+3
*
Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods
assiduous
2020-08-02
1
-0
/
+15
*
Fixed Metal backend build issues
assiduous
2020-08-02
2
-2
/
+2
*
Added framebuffer object implementation stubs
assiduous
2020-08-02
2
-1
/
+57
*
Added render pass object implementation stubs in all backends
assiduous
2020-08-02
2
-10
/
+53
*
Added Render pass interface stub
assiduous
2020-08-02
1
-0
/
+13
*
Added surface pretransform parameter to swap chain desc (API 240057)
assiduous
2020-04-24
1
-2
/
+2
*
Fixed Metal build error
assiduous
2020-04-01
1
-1
/
+1
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
2
-8
/
+8
*
Updated Mac and iOS native window structs
assiduous
2020-02-03
2
-12
/
+12
*
Fixed MacOS build issues
assiduous
2020-01-28
2
-2
/
+2
*
Fixed BufferViewMtlImpl
assiduous
2020-01-27
1
-1
/
+0
*
Fixed issue with RenderDeviceMtlImpl
assiduous
2020-01-26
1
-2
/
+2
*
Fixed Metal backend build error
assiduous
2020-01-13
1
-1
/
+1
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
1
-4
/
+4
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
3
-0
/
+78
*
Fixed few MacOS build issues
assiduous
2019-12-28
2
-47
/
+9
*
Added 'ResolveTextureSubresource' device context command (API Version 240041)...
Egor Yusov
2019-11-10
1
-1
/
+9
*
Some code refactoring
Egor Yusov
2019-10-30
1
-1
/
+1
*
Fixed Metal backend
Egor Yusov
2019-10-19
1
-9
/
+38
*
Added IRenderDevice::IdleGPU() method (updated API version to 240029)
Egor Yusov
2019-09-09
1
-0
/
+5
*
Added IDeviceContext::WaitForIdle() method (updated API version to 240028)
Egor Yusov
2019-09-09
1
-0
/
+8
*
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...
Egor Yusov
2019-09-09
1
-1
/
+1
*
Fixed Metal build error
Egor Yusov
2019-09-08
1
-1
/
+1
*
Added IDeviceContext::Wait() method (updated API version to 240026)
Egor Yusov
2019-09-08
1
-1
/
+9
*
Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...
Egor Yusov
2019-04-06
2
-10
/
+15
*
Fixed Metal back-end
Egor Yusov
2019-04-05
1
-2
/
+2
*
Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...
Egor Yusov
2019-03-18
2
-44
/
+31
*
Made engine factory interfaces derived from IObject (fixed https://github.com...
Egor Yusov
2019-03-07
1
-1
/
+7
*
Removed unused m_ResourceLayout member from ShaderVariableManagerVk and Shade...
Egor Yusov
2019-03-06
1
-1
/
+1
*
Keep fixing metal back-end
Egor Yusov
2019-03-06
1
-2
/
+2
*
Still keep fixing metal back-end
Egor Yusov
2019-03-06
1
-5
/
+5
*
Keep fixing Metal backend + few other minor changes
Egor Yusov
2019-03-06
1
-1
/
+0
*
Keep fixing metal backend
Egor Yusov
2019-03-06
1
-4
/
+4
*
Fixed yet few another issues with Metal backend
Egor Yusov
2019-03-06
1
-8
/
+8
*
Fixed Metal backend stub
Egor Yusov
2019-03-06
1
-24
/
+24
*
Fixed Metal backend
Egor Yusov
2019-02-09
3
-7
/
+7
*
Updated copyright notice
Egor Yusov
2019-01-06
15
-15
/
+15
*
Few fixes to Metal back-end stub
Egor Yusov
2018-12-30
3
-14
/
+29
*
Added Metal backend stub
Egor Yusov
2018-12-30
15
-0
/
+1575