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* Removed implementation of Metal backendassiduous2020-09-2418-1824/+0
* Fixed Metal backendassiduous2020-09-131-4/+4
* fixed compilation on Mac & UWPazhirnov2020-09-012-2/+12
* Implemented unified render pass attachment state updates within subpasses and...assiduous2020-08-081-2/+2
* Updated EndRenderPass to optionally update resource statesassiduous2020-08-021-2/+2
* Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methodsassiduous2020-08-021-0/+3
* Added BeginRenderPass, NextSubpass, and EndRenderPass device context methodsassiduous2020-08-021-0/+15
* Fixed Metal backend build issuesassiduous2020-08-022-2/+2
* Added framebuffer object implementation stubsassiduous2020-08-022-1/+57
* Added render pass object implementation stubs in all backendsassiduous2020-08-022-10/+53
* Added Render pass interface stubassiduous2020-08-021-0/+13
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-241-2/+2
* Fixed Metal build errorassiduous2020-04-011-1/+1
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-012-8/+8
* Updated Mac and iOS native window structsassiduous2020-02-032-12/+12
* Fixed MacOS build issuesassiduous2020-01-282-2/+2
* Fixed BufferViewMtlImplassiduous2020-01-271-1/+0
* Fixed issue with RenderDeviceMtlImplassiduous2020-01-261-2/+2
* Fixed Metal backend build errorassiduous2020-01-131-1/+1
* Improved device feature reporting; added flags for query supportassiduous2020-01-071-4/+4
* Added query interface; implemented queries in D3D11 and D3D12assiduous2020-01-033-0/+78
* Fixed few MacOS build issuesassiduous2019-12-282-47/+9
* Added 'ResolveTextureSubresource' device context command (API Version 240041)...Egor Yusov2019-11-101-1/+9
* Some code refactoringEgor Yusov2019-10-301-1/+1
* Fixed Metal backendEgor Yusov2019-10-191-9/+38
* Added IRenderDevice::IdleGPU() method (updated API version to 240029)Egor Yusov2019-09-091-0/+5
* Added IDeviceContext::WaitForIdle() method (updated API version to 240028)Egor Yusov2019-09-091-0/+8
* Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...Egor Yusov2019-09-091-1/+1
* Fixed Metal build errorEgor Yusov2019-09-081-1/+1
* Added IDeviceContext::Wait() method (updated API version to 240026)Egor Yusov2019-09-081-1/+9
* Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...Egor Yusov2019-04-062-10/+15
* Fixed Metal back-endEgor Yusov2019-04-051-2/+2
* Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...Egor Yusov2019-03-182-44/+31
* Made engine factory interfaces derived from IObject (fixed https://github.com...Egor Yusov2019-03-071-1/+7
* Removed unused m_ResourceLayout member from ShaderVariableManagerVk and Shade...Egor Yusov2019-03-061-1/+1
* Keep fixing metal back-endEgor Yusov2019-03-061-2/+2
* Still keep fixing metal back-endEgor Yusov2019-03-061-5/+5
* Keep fixing Metal backend + few other minor changesEgor Yusov2019-03-061-1/+0
* Keep fixing metal backendEgor Yusov2019-03-061-4/+4
* Fixed yet few another issues with Metal backendEgor Yusov2019-03-061-8/+8
* Fixed Metal backend stubEgor Yusov2019-03-061-24/+24
* Fixed Metal backendEgor Yusov2019-02-093-7/+7
* Updated copyright noticeEgor Yusov2019-01-0615-15/+15
* Few fixes to Metal back-end stubEgor Yusov2018-12-303-14/+29
* Added Metal backend stubEgor Yusov2018-12-3015-0/+1575