| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed rebase issues; updated API to version 240083 | assiduous | 2021-03-19 | 1 | -0/+2 |
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -5/+5 |
| * | DeviceContextD3D12Impl: reworked flush to also execute deferred command lists... | assiduous | 2021-02-07 | 1 | -2/+2 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | Added IDeviceContext::GetFrameNumber() method (API ) | assiduous | 2020-12-03 | 1 | -7/+4 |
| * | Added API function call type specification to fix c/c++ mismatch on x86 MSVC | assiduous | 2020-01-29 | 1 | -2/+2 |
| * | Renamed platform headers .h -> .hpp | assiduous | 2020-01-27 | 1 | -1/+1 |
| * | Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects | assiduous | 2020-01-26 | 1 | -2/+2 |
| * | Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects | assiduous | 2020-01-26 | 1 | -0/+125 |
