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path: root/Graphics/GraphicsEngineNextGenBase/include/RenderDeviceNextGenBase.hpp (follow)
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* Unified device object creation in D3D12, Vulkan and OpenGLassiduous2021-03-191-10/+7
* Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-071-13/+13
* Updated copyright noticeassiduous2021-01-011-1/+1
* Vk device: fixed issue with render pass cache destructionassiduous2020-08-041-0/+2
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-4/+4
* Renamed platform headers .h -> .hppassiduous2020-01-271-2/+2
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-0/+324