| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Unified device object creation in D3D12, Vulkan and OpenGL | assiduous | 2021-03-19 | 1 | -10/+7 |
| * | Reworked ExecuteCommandList(s) to take multiple command lists instead of one | assiduous | 2021-02-07 | 1 | -13/+13 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | Vk device: fixed issue with render pass cache destruction | assiduous | 2020-08-04 | 1 | -0/+2 |
| * | Added API function call type specification to fix c/c++ mismatch on x86 MSVC | assiduous | 2020-01-29 | 1 | -4/+4 |
| * | Renamed platform headers .h -> .hpp | assiduous | 2020-01-27 | 1 | -2/+2 |
| * | Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects | assiduous | 2020-01-26 | 1 | -1/+1 |
| * | Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects | assiduous | 2020-01-26 | 1 | -0/+324 |
