summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineVulkan/include/PipelineStateVkImpl.hpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* GLTF: hacky VR rendering supportext-vks-ol2021-03-271-1/+2
* code cleanupazhirnov2021-03-191-6/+0
* Vulkan: fixed tests on Mac.azhirnov2021-03-191-0/+2
* Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...assiduous2021-03-191-5/+4
* Unified resource signature handling by pipeline state in D3D12, Vk and GLassiduous2021-03-191-15/+7
* Refactored passing template arguments to base classesassiduous2021-03-191-2/+2
* OpenGL: added SRB memory allocator, some minor improvementsazhirnov2021-03-191-0/+2
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-191-1/+0
* PSO small refactoringazhirnov2021-03-191-3/+1
* merged with resource_signatureazhirnov2021-03-191-2/+3
* Vk backend: added validation of parameters that can't be validated when resou...assiduous2021-01-281-0/+16
* Moved CreateShaderResourceBinding, GetStaticVariableByName, GetStaticVariable...assiduous2021-01-271-17/+0
* removed empty signature, added test for partially compatible pipeline layoutsazhirnov2021-01-261-0/+17
* improvements and optimizations for resource signatureazhirnov2021-01-231-0/+1
* pipeline resource signature for vulkanazhirnov2021-01-211-24/+5
* added pipeline resource signature (wip)azhirnov2021-01-151-67/+38
* Updated copyright noticeassiduous2021-01-011-1/+1
* PipelineStateVkImpl: reworked ray tracing shader group initializationassiduous2020-12-231-5/+4
* Vulkan backend: code clean-upassiduous2020-12-211-2/+1
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-2/+4
* PSO refactoring for ray tracingazhirnov2020-10-251-1/+2
* Improved exception safety of pipeline state object constructionassiduous2020-10-201-4/+6
* A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-2/+7
* Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-4/+10
* A number of corrections for PSO refactoringassiduous2020-10-111-7/+6
* removed strong references to shaders in PSOazhirnov2020-10-081-8/+7
* Few minor (mostly cosmetic) updates to SRB and PSO implementationsassiduous2020-09-181-2/+4
* Refactored internal shader resouce variable indexingassiduous2020-09-181-3/+4
* A bunch of random updatesassiduous2020-09-091-1/+1
* Merge branch 'master' into mesh_shaderazhirnov2020-08-191-10/+9
|\
| * PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...assiduous2020-08-021-10/+9
* | formattingazhirnov2020-08-191-2/+2
* | Added mesh shaderazhirnov2020-08-111-1/+1
|/
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-011-1/+1
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-9/+9
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngineVulkan projectassiduous2020-01-261-0/+164