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Graphics
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GraphicsEngineVulkan
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include
/
PipelineStateVkImpl.hpp
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Commit message (
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)
Author
Age
Files
Lines
*
GLTF: hacky VR rendering support
ext-vk
s-ol
2021-03-27
1
-1
/
+2
*
code cleanup
azhirnov
2021-03-19
1
-6
/
+0
*
Vulkan: fixed tests on Mac.
azhirnov
2021-03-19
1
-0
/
+2
*
Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...
assiduous
2021-03-19
1
-5
/
+4
*
Unified resource signature handling by pipeline state in D3D12, Vk and GL
assiduous
2021-03-19
1
-15
/
+7
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-2
/
+2
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
1
-0
/
+2
*
some fixes and improvements for D3D12 & Vulkan
azhirnov
2021-03-19
1
-1
/
+0
*
PSO small refactoring
azhirnov
2021-03-19
1
-3
/
+1
*
merged with resource_signature
azhirnov
2021-03-19
1
-2
/
+3
*
Vk backend: added validation of parameters that can't be validated when resou...
assiduous
2021-01-28
1
-0
/
+16
*
Moved CreateShaderResourceBinding, GetStaticVariableByName, GetStaticVariable...
assiduous
2021-01-27
1
-17
/
+0
*
removed empty signature, added test for partially compatible pipeline layouts
azhirnov
2021-01-26
1
-0
/
+17
*
improvements and optimizations for resource signature
azhirnov
2021-01-23
1
-0
/
+1
*
pipeline resource signature for vulkan
azhirnov
2021-01-21
1
-24
/
+5
*
added pipeline resource signature (wip)
azhirnov
2021-01-15
1
-67
/
+38
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
PipelineStateVkImpl: reworked ray tracing shader group initialization
assiduous
2020-12-23
1
-5
/
+4
*
Vulkan backend: code clean-up
assiduous
2020-12-21
1
-2
/
+1
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-2
/
+4
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-1
/
+2
*
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
1
-4
/
+6
*
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
1
-2
/
+7
*
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
1
-4
/
+10
*
A number of corrections for PSO refactoring
assiduous
2020-10-11
1
-7
/
+6
*
removed strong references to shaders in PSO
azhirnov
2020-10-08
1
-8
/
+7
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
1
-2
/
+4
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-3
/
+4
*
A bunch of random updates
assiduous
2020-09-09
1
-1
/
+1
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
1
-10
/
+9
|
\
|
*
PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...
assiduous
2020-08-02
1
-10
/
+9
*
|
formatting
azhirnov
2020-08-19
1
-2
/
+2
*
|
Added mesh shader
azhirnov
2020-08-11
1
-1
/
+1
|
/
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
1
-1
/
+1
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-9
/
+9
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngineVulkan project
assiduous
2020-01-26
1
-0
/
+164