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path: root/Graphics/GraphicsEngineVulkan/include/RenderDeviceVkImpl.hpp (follow)
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* code cleanupazhirnov2021-03-191-2/+0
* Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...assiduous2021-03-191-5/+6
* Refactored passing template arguments to base classesassiduous2021-03-191-44/+4
* Unified device object creation in D3D12, Vulkan and OpenGLassiduous2021-03-191-5/+43
* Merged masterassiduous2021-03-191-3/+9
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| * Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-071-3/+9
* | removed empty signature, added test for partially compatible pipeline layoutsazhirnov2021-01-261-5/+0
* | improvements and optimizations for resource signatureazhirnov2021-01-231-1/+3
* | pipeline resource signature for vulkanazhirnov2021-01-211-6/+6
* | added pipeline resource signature (wip)azhirnov2021-01-151-0/+12
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* Updated copyright noticeassiduous2021-01-011-1/+1
* Vulkan backend: code clean-upassiduous2020-12-211-1/+1
* some improvements for ray tracingazhirnov2020-12-091-0/+2
* Added ability to update AS.azhirnov2020-11-101-0/+12
* Fixed gcc/clang compiler issueassiduous2020-11-061-4/+4
* A number of minor updates/fixesassiduous2020-11-061-13/+10
* Added AS copy with compacting.azhirnov2020-11-051-0/+9
* fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-031-0/+4
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-4/+4
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-0/+5
* PSO refactoring for ray tracingazhirnov2020-10-251-0/+3
* Merge branch 'master' into ray_tracingazhirnov2020-10-251-2/+8
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| * A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-0/+3
| * Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-2/+5
* | Added Vulkan implementationazhirnov2020-10-041-0/+12
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* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-3/+3
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-131-1/+1
* added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...azhirnov2020-09-091-0/+5
* Added USAGE_UNIFIED usage type (API 240066)assiduous2020-08-231-0/+7
* PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...assiduous2020-08-021-2/+7
* Added framebuffer object implementation stubsassiduous2020-08-021-0/+4
* Added Render pass interface stubassiduous2020-08-021-0/+4
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-011-1/+1
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-15/+25
* Renamed platform headers .h -> .hppassiduous2020-01-271-1/+1
* Renamed .h -> .hpp in GraphicsEngineVulkan projectassiduous2020-01-261-0/+180