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DiligentCore
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/
Graphics
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GraphicsEngineVulkan
/
include
/
RenderDeviceVkImpl.hpp
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Commit message (
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Author
Age
Files
Lines
*
code cleanup
azhirnov
2021-03-19
1
-2
/
+0
*
Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...
assiduous
2021-03-19
1
-5
/
+6
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-44
/
+4
*
Unified device object creation in D3D12, Vulkan and OpenGL
assiduous
2021-03-19
1
-5
/
+43
*
Merged master
assiduous
2021-03-19
1
-3
/
+9
|
\
|
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-3
/
+9
*
|
removed empty signature, added test for partially compatible pipeline layouts
azhirnov
2021-01-26
1
-5
/
+0
*
|
improvements and optimizations for resource signature
azhirnov
2021-01-23
1
-1
/
+3
*
|
pipeline resource signature for vulkan
azhirnov
2021-01-21
1
-6
/
+6
*
|
added pipeline resource signature (wip)
azhirnov
2021-01-15
1
-0
/
+12
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/
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Vulkan backend: code clean-up
assiduous
2020-12-21
1
-1
/
+1
*
some improvements for ray tracing
azhirnov
2020-12-09
1
-0
/
+2
*
Added ability to update AS.
azhirnov
2020-11-10
1
-0
/
+12
*
Fixed gcc/clang compiler issue
assiduous
2020-11-06
1
-4
/
+4
*
A number of minor updates/fixes
assiduous
2020-11-06
1
-13
/
+10
*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-0
/
+9
*
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-0
/
+4
*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-4
/
+4
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-0
/
+5
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-0
/
+3
*
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
1
-2
/
+8
|
\
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*
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
1
-0
/
+3
|
*
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
1
-2
/
+5
*
|
Added Vulkan implementation
azhirnov
2020-10-04
1
-0
/
+12
|
/
*
Refactoring shader compilation tools - part I (https://github.com/DiligentGra...
assiduous
2020-09-14
1
-3
/
+3
*
Added option to enable/disable device features during initialization (API 240...
assiduous
2020-09-13
1
-1
/
+1
*
added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...
azhirnov
2020-09-09
1
-0
/
+5
*
Added USAGE_UNIFIED usage type (API 240066)
assiduous
2020-08-23
1
-0
/
+7
*
PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...
assiduous
2020-08-02
1
-2
/
+7
*
Added framebuffer object implementation stubs
assiduous
2020-08-02
1
-0
/
+4
*
Added Render pass interface stub
assiduous
2020-08-02
1
-0
/
+4
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
1
-1
/
+1
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-15
/
+25
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngineVulkan project
assiduous
2020-01-26
1
-0
/
+180