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path: root/Graphics/GraphicsEngineVulkan/include/ShaderResourceBindingVkImpl.hpp (follow)
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* code cleanupazhirnov2021-03-191-1/+0
* Unified implementations of SRB in D3D12, Vk and GLassiduous2021-03-191-20/+0
* Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...assiduous2021-03-191-3/+4
* Refactored passing template arguments to base classesassiduous2021-03-191-2/+2
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-191-1/+1
* Added IShaderResourceBinding::StaticResourcesInitialized methodassiduous2021-03-191-1/+1
* Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...assiduous2021-03-191-3/+0
* Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move...assiduous2021-03-191-14/+1
* Few minor code changes + commentsassiduous2021-02-011-3/+3
* Some code cleanupassiduous2021-01-261-2/+3
* minor improvementsazhirnov2021-01-261-1/+1
* added pipeline resource signature (wip)azhirnov2021-01-151-11/+13
* Updated copyright noticeassiduous2021-01-011-1/+1
* Vulkan backend: code clean-upassiduous2020-12-211-1/+1
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-0/+1
* PSO refactoring for ray tracingazhirnov2020-10-251-1/+1
* Improved exception safety of SRB object creationassiduous2020-10-201-0/+2
* A number of corrections for PSO refactoringassiduous2020-10-111-1/+1
* removed strong references to shaders in PSOazhirnov2020-10-081-1/+1
* Few minor (mostly cosmetic) updates to SRB and PSO implementationsassiduous2020-09-181-2/+3
* Updated ShaderResourceBindingBase: using PSO implementation type for the poin...assiduous2020-09-181-4/+6
* Refactored internal shader resouce variable indexingassiduous2020-09-181-3/+4
* use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...azhirnov2020-09-161-3/+3
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-6/+6
* Renamed .h -> .hpp in GraphicsEngineVulkan projectassiduous2020-01-261-0/+86