index
:
DiligentCore
ext-vk
[no description]
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
Graphics
/
GraphicsEngineVulkan
/
include
/
ShaderResourceBindingVkImpl.hpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
code cleanup
azhirnov
2021-03-19
1
-1
/
+0
*
Unified implementations of SRB in D3D12, Vk and GL
assiduous
2021-03-19
1
-20
/
+0
*
Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...
assiduous
2021-03-19
1
-3
/
+4
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-2
/
+2
*
some fixes and improvements for D3D12 & Vulkan
azhirnov
2021-03-19
1
-1
/
+1
*
Added IShaderResourceBinding::StaticResourcesInitialized method
assiduous
2021-03-19
1
-1
/
+1
*
Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...
assiduous
2021-03-19
1
-3
/
+0
*
Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move...
assiduous
2021-03-19
1
-14
/
+1
*
Few minor code changes + comments
assiduous
2021-02-01
1
-3
/
+3
*
Some code cleanup
assiduous
2021-01-26
1
-2
/
+3
*
minor improvements
azhirnov
2021-01-26
1
-1
/
+1
*
added pipeline resource signature (wip)
azhirnov
2021-01-15
1
-11
/
+13
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Vulkan backend: code clean-up
assiduous
2020-12-21
1
-1
/
+1
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-0
/
+1
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-1
/
+1
*
Improved exception safety of SRB object creation
assiduous
2020-10-20
1
-0
/
+2
*
A number of corrections for PSO refactoring
assiduous
2020-10-11
1
-1
/
+1
*
removed strong references to shaders in PSO
azhirnov
2020-10-08
1
-1
/
+1
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
1
-2
/
+3
*
Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
1
-4
/
+6
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-3
/
+4
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
1
-3
/
+3
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-6
/
+6
*
Renamed .h -> .hpp in GraphicsEngineVulkan project
assiduous
2020-01-26
1
-0
/
+86