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path: root/Graphics/GraphicsEngineVulkan/include/ShaderResourceCacheVk.hpp (follow)
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* Vk backend: moved resource binding logic to variable manager and cacheassiduous2021-03-191-30/+55
* Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...assiduous2021-03-191-1/+1
* Replaced duplicate CacheContentType enums with the common ResourceCacheConten...assiduous2021-03-191-4/+3
* Some updates to PipelineResourceSignatureVkImpl and ShaderResourceCacheVkassiduous2021-03-191-16/+16
* Fixed handling of dynamic structured buffers in Vulkanassiduous2021-03-191-1/+1
* Shader resource cache Vk: added debug checks for dynamic buffers and offsetsassiduous2021-01-311-8/+11
* improvements and optimizations for resource signatureazhirnov2021-01-231-23/+44
* pipeline resource signature for vulkanazhirnov2021-01-211-9/+8
* added pipeline resource signature (wip)azhirnov2021-01-151-41/+24
* Updated copyright noticeassiduous2021-01-011-1/+1
* Vulkan backend: code clean-upassiduous2020-12-211-2/+2
* PSO refactoring for ray tracingazhirnov2020-10-251-6/+7
* Improved exception safety of pipeline state object constructionassiduous2020-10-201-1/+1
* Implemented input attachments in Vulkan backend; added testassiduous2020-08-041-0/+1
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-4/+4
* Renamed .h -> .hpp in GraphicsEngineVulkan projectassiduous2020-01-261-0/+288