summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineVulkan/include/VulkanUtilities (follow)
Commit message (Expand)AuthorAgeFilesLines
* Enable VulkanLogicalDevice with external devicess-ol2021-03-271-8/+8
* External Vulkan Device supports-ol2021-03-272-1/+16
* GL backend: fixed issue with immutable sampler stages in default signature wi...assiduous2021-03-191-1/+1
* Fixed Vulkan command buffer leakassiduous2021-03-192-6/+6
* code cleanupazhirnov2021-03-191-3/+3
* Vulkan: fixed tests on Mac.azhirnov2021-03-192-13/+17
* Added DrawMeshIndirectCount command.azhirnov2021-03-191-0/+13
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-192-0/+17
* Updated copyright noticeassiduous2021-01-019-9/+9
* Disable validation layers if they are not compatible with headers, fixed comp...azhirnov2020-11-252-1/+3
* Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipelineazhirnov2020-11-254-31/+25
* Added AS copy with compacting.azhirnov2020-11-051-0/+15
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-283-23/+82
* PSO refactoring for ray tracingazhirnov2020-10-254-4/+23
* A few random fixes to ray tracing API and implementationassiduous2020-10-043-7/+7
* Added KHR extension emulation via NV extensionazhirnov2020-10-042-0/+3
* Added Vulkan implementationazhirnov2020-10-044-17/+74
* Added device features to inidicate 8-bit types support (API240074)assiduous2020-10-041-0/+1
* Added Vulkan-Headers submoduleassiduous2020-10-031-0/+1
* Added device features to indicate support of 16-bit typesassiduous2020-10-031-1/+3
* Vk backend: fixed detection of enabled/disabled featuresassiduous2020-09-131-0/+3
* Few final updates to mesh shader implementationassiduous2020-09-101-10/+4
* A bunch of random updatesassiduous2020-09-091-2/+2
* added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...azhirnov2020-09-091-3/+1
* disable vulkan extensions if disabled volkazhirnov2020-08-251-0/+4
* added AdapterId to Vulkan backendazhirnov2020-08-251-1/+1
* Merge branch 'master' into mesh_shaderazhirnov2020-08-251-6/+7
|\
| * Added USAGE_UNIFIED usage type (API 240066)assiduous2020-08-231-4/+5
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-192-23/+21
|\|
| * Vk backend: using VK_LAYER_KHRONOS_validation on all platformsassiduous2020-08-161-15/+1
| * Implemented BeginRenderPass/NextSubpass/EndRenderPass in Vulkan backendassiduous2020-08-021-8/+20
* | formattingazhirnov2020-08-191-5/+5
* | Added mesh shaderazhirnov2020-08-113-3/+49
|/
* Switched to using Volk on Windows (https://github.com/DiligentGraphics/Dilige...assiduous2020-08-021-10/+2
* Enabled XLib support in Vulkan on Linux (fixed https://github.com/DiligentGra...assiduous2020-06-091-0/+15
* https://vulkan.lunarg.com/doc/view/1.0.57.0/windows/validation_layers.html VK...Mark Nefedov2020-05-051-1/+1
* VK backend: added option to use Volk instead of linking with the loader to su...assiduous2020-04-208-7/+52
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-2/+2
* Renamed platform headers .h -> .hppassiduous2020-01-271-1/+1
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngineVulkan projectassiduous2020-01-269-8/+8
* Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...assiduous2020-01-261-1/+1
* Fixed few issues with queriesassiduous2020-01-111-2/+2
* Vulkan backend: few improvements to query operationassiduous2020-01-061-5/+9
* Implemented queries in Vulkan (closed https://github.com/DiligentGraphics/Dil...assiduous2020-01-061-11/+52
* Vulkan utilities: added query manipulation functionsassiduous2020-01-043-1/+66
* Updated coyright noticeassiduous2020-01-018-161/+193
* Fixed some 32-bit compilation warningsEgor Yusov2019-11-301-0/+2
* Vulkan backend: fixed 32-bit buildEgor Yusov2019-11-293-43/+62
* Updated formatting in VulkanLogicalDevice.hEgor Yusov2019-11-261-45/+48