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GraphicsEngineVulkan
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Author
Age
Files
Lines
*
Enable VulkanLogicalDevice with external devices
s-ol
2021-03-27
1
-8
/
+9
*
External Vulkan SwapChain support
s-ol
2021-03-27
3
-8
/
+29
*
External Vulkan Device support
s-ol
2021-03-27
1
-0
/
+10
*
Updated copyright notice
assiduous
2021-01-01
20
-20
/
+20
*
Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipeline
azhirnov
2020-11-25
1
-1
/
+5
*
Merge branch 'master' into ray_tracing
assiduous
2020-11-10
1
-1
/
+1
|
\
|
*
Fixed engine factories in C API
assiduous
2020-11-01
1
-1
/
+1
*
|
A bunch of minor updates
assiduous
2020-11-10
1
-8
/
+8
*
|
Added ability to update AS.
azhirnov
2020-11-10
1
-0
/
+40
*
|
A number of minor updates/fixes
assiduous
2020-11-06
1
-0
/
+4
*
|
Added AS copy with compacting.
azhirnov
2020-11-05
1
-10
/
+0
*
|
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
3
-10
/
+10
*
|
A few random fixes to ray tracing API and implementation
assiduous
2020-10-04
4
-10
/
+14
*
|
Added Vulkan implementation
azhirnov
2020-10-04
4
-0
/
+206
|
/
*
disable vulkan extensions if disabled volk
azhirnov
2020-08-25
1
-2
/
+0
*
PipelineStateVkImpl: creating implicit IRenderPass object instead of Vulkan r...
assiduous
2020-08-02
1
-4
/
+5
*
Implemente framebuffer in Vulkan
assiduous
2020-08-02
1
-0
/
+64
*
Added IRenderPassVk interface
assiduous
2020-08-02
1
-0
/
+64
*
Updated swap chain creation functions to use NativeWindow struct
assiduous
2020-02-02
1
-6
/
+20
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-1
/
+1
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
15
-117
/
+69
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
14
-75
/
+28
*
Fixed few issues in C interface
assiduous
2020-01-28
2
-3
/
+2
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
11
-40
/
+35
*
Added Vulkan C API tests
assiduous
2020-01-28
1
-1
/
+3
*
Implemented C interface for Vulkan backend
assiduous
2020-01-28
15
-140
/
+566
*
Made ICommandQueue{D3D12/Vk}::GetNextFenceValue method constant
assiduous
2020-01-13
1
-2
/
+2
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
1
-0
/
+47
*
Updated coyright notice
assiduous
2020-01-01
14
-113
/
+169
*
Fixed Core API test crash on the server by dynamically loading vulkan entry p...
assiduous
2019-12-17
1
-0
/
+3
*
Enabled draw command reference in Vulkan
assiduous
2019-12-17
1
-0
/
+3
*
Reworked API Unit test to use run-time DLL loading to avoid apparent issue wi...
Egor Yusov
2019-12-07
1
-44
/
+10
*
clang-formatted headers of GraphicsEngineVulkan project
Egor Yusov
2019-11-24
14
-118
/
+103
*
Updated descriptions of backend-specific interfaces
Egor Yusov
2019-11-09
12
-13
/
+12
*
Added methods to get command queue from the device context (API Version 240038)
Egor Yusov
2019-10-30
2
-1
/
+22
*
Fixed typos
Egor Yusov
2019-09-18
1
-1
/
+1
*
Renamed External to ThirdParty
Egor Yusov
2019-09-17
1
-1
/
+1
*
Updated Copyright notice
Egor Yusov
2019-09-17
14
-14
/
+14
*
Added API info query
Egor Yusov
2019-04-06
1
-2
/
+2
*
Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...
Egor Yusov
2019-03-18
1
-5
/
+3
*
Fixed SwapChainVk.h
Egor Yusov
2019-03-08
1
-1
/
+1
*
Added IShaderResourceVariableD3D interface plus fixed some include paths
Egor Yusov
2019-03-08
1
-1
/
+1
*
Made engine factory interfaces derived from IObject (fixed https://github.com...
Egor Yusov
2019-03-07
1
-1
/
+6
*
Updated D3D11, D3D12, and Vk EngineFactory headers & structures
Egor Yusov
2019-03-05
1
-8
/
+8
*
Fixed shared libaries on linux/mac/iOS
Egor Yusov
2019-01-21
1
-26
/
+29
*
Updated copyright notice
Egor Yusov
2019-01-02
14
-14
/
+14
*
Few final changes to support MinGW build
Egor Yusov
2018-12-14
1
-5
/
+5
*
Added ITextureD3D12::GetD3D12ResourceState(), IBufferD3D12::GetD3D12ResourceS...
Egor Yusov
2018-12-05
1
-0
/
+4
*
Implemented explicit layout transitions in Vulkan backend
Egor Yusov
2018-11-20
2
-3
/
+10
*
Added explicit resource state transitions to the API; implemented in D3D12
Egor Yusov
2018-11-18
1
-18
/
+26
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