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* Some updates to DXBCUtils and DXCompilerassiduous2021-03-193-22/+19
* Removed mutable fields from ResourceBindingMapazhirnov2021-03-192-19/+15
* fixed DXBC & DXIL resource remappingazhirnov2021-03-192-2/+15
* bug fixes for dx12 resource signatureazhirnov2021-03-191-2/+3
* merged with resource_signatureazhirnov2021-03-193-20/+75
* Some refactoring of DXBCUtilsassiduous2021-02-041-5/+8
* added DXBC resource remappingazhirnov2021-02-031-0/+58
* Some code cleanupassiduous2021-01-261-10/+12
* remove assigned samplers from SPIRV resourcesazhirnov2021-01-261-69/+7
* pipeline resource signature for vulkanazhirnov2021-01-211-1/+1
* Updated some more copyright noticesassiduous2021-01-042-2/+2
* Updated copyright noticeassiduous2021-01-017-7/+7
* Added DX compiler testassiduous2020-12-191-1/+2
* Some updates in D3D12 backend (DXIL patching, PSO initialization)assiduous2020-12-191-4/+18
* D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-161-6/+3
* remap resource binding for DirectX 12azhirnov2020-11-121-0/+13
* A number of minor updates/fixesassiduous2020-11-061-1/+1
* Added support for local root signature & shader record.azhirnov2020-11-051-8/+8
* Added AS copy with compacting.azhirnov2020-11-051-3/+8
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-1/+6
* PSO refactoring for ray tracingazhirnov2020-10-253-59/+69
* All backends: added resource dimension validation when setting shader variablesassiduous2020-10-171-4/+15
* Revert some changes in ShaderResourceLayoutVk, fixed PSO comparisonazhirnov2020-10-081-1/+1
* removed strong references to shaders in PSOazhirnov2020-10-081-1/+1
* All backends: removed string pool from shader resource objects as it is only ...assiduous2020-10-051-3/+2
* Added support for shader macros when compiling GLSL_VERBATIM with glslangassiduous2020-09-201-1/+2
* added ability to use #include in glslazhirnov2020-09-201-4/+5
* Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-161-0/+1
* Fixed mesh shader testsassiduous2020-09-151-1/+1
* Fixe Linux/Mac build - part IIassiduous2020-09-151-0/+1
* Fixed linux/mac build errors; few minor updates.assiduous2020-09-153-3/+6
* Completed shader compilation refactoring (fixed https://github.com/DiligentGr...assiduous2020-09-151-0/+53
* Refactoring shader compilation - part IIIassiduous2020-09-142-8/+8
* Refactoring shader compilation - part IIassiduous2020-09-143-1/+55
* Fixed linux build errorassiduous2020-09-143-3/+3
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-148-0/+898