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DiligentCore
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Age
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*
Some updates to DXBCUtils and DXCompiler
assiduous
2021-03-19
3
-22
/
+19
*
Removed mutable fields from ResourceBindingMap
azhirnov
2021-03-19
2
-19
/
+15
*
fixed DXBC & DXIL resource remapping
azhirnov
2021-03-19
2
-2
/
+15
*
bug fixes for dx12 resource signature
azhirnov
2021-03-19
1
-2
/
+3
*
merged with resource_signature
azhirnov
2021-03-19
3
-20
/
+75
*
Some refactoring of DXBCUtils
assiduous
2021-02-04
1
-5
/
+8
*
added DXBC resource remapping
azhirnov
2021-02-03
1
-0
/
+58
*
Some code cleanup
assiduous
2021-01-26
1
-10
/
+12
*
remove assigned samplers from SPIRV resources
azhirnov
2021-01-26
1
-69
/
+7
*
pipeline resource signature for vulkan
azhirnov
2021-01-21
1
-1
/
+1
*
Updated some more copyright notices
assiduous
2021-01-04
2
-2
/
+2
*
Updated copyright notice
assiduous
2021-01-01
7
-7
/
+7
*
Added DX compiler test
assiduous
2020-12-19
1
-1
/
+2
*
Some updates in D3D12 backend (DXIL patching, PSO initialization)
assiduous
2020-12-19
1
-4
/
+18
*
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
1
-6
/
+3
*
remap resource binding for DirectX 12
azhirnov
2020-11-12
1
-0
/
+13
*
A number of minor updates/fixes
assiduous
2020-11-06
1
-1
/
+1
*
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-8
/
+8
*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-3
/
+8
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-1
/
+6
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
3
-59
/
+69
*
All backends: added resource dimension validation when setting shader variables
assiduous
2020-10-17
1
-4
/
+15
*
Revert some changes in ShaderResourceLayoutVk, fixed PSO comparison
azhirnov
2020-10-08
1
-1
/
+1
*
removed strong references to shaders in PSO
azhirnov
2020-10-08
1
-1
/
+1
*
All backends: removed string pool from shader resource objects as it is only ...
assiduous
2020-10-05
1
-3
/
+2
*
Added support for shader macros when compiling GLSL_VERBATIM with glslang
assiduous
2020-09-20
1
-1
/
+2
*
added ability to use #include in glsl
azhirnov
2020-09-20
1
-4
/
+5
*
Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2020-09-16
1
-0
/
+1
*
Fixed mesh shader tests
assiduous
2020-09-15
1
-1
/
+1
*
Fixe Linux/Mac build - part II
assiduous
2020-09-15
1
-0
/
+1
*
Fixed linux/mac build errors; few minor updates.
assiduous
2020-09-15
3
-3
/
+6
*
Completed shader compilation refactoring (fixed https://github.com/DiligentGr...
assiduous
2020-09-15
1
-0
/
+53
*
Refactoring shader compilation - part III
assiduous
2020-09-14
2
-8
/
+8
*
Refactoring shader compilation - part II
assiduous
2020-09-14
3
-1
/
+55
*
Fixed linux build error
assiduous
2020-09-14
3
-3
/
+3
*
Refactoring shader compilation tools - part I (https://github.com/DiligentGra...
assiduous
2020-09-14
8
-0
/
+898