summaryrefslogtreecommitdiffstats
path: root/Graphics/ShaderTools/src (follow)
Commit message (Expand)AuthorAgeFilesLines
* Fixed Win SDK 17763 build issuesassiduous2021-03-191-0/+11
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-191-6/+6
* Renamed Align to AlignUpassiduous2021-03-191-1/+1
* Direct3D11: added resource signatureazhirnov2021-03-192-6/+28
* Some updates to DXBCUtils and DXCompilerassiduous2021-03-192-67/+89
* fixed DXC resource remapperazhirnov2021-03-192-97/+252
* Vulkan: update for new Vulkan SDKazhirnov2021-03-191-6/+1
* Removed mutable fields from ResourceBindingMapazhirnov2021-03-192-170/+266
* Added shader compiler macros to shader sourceassiduous2021-03-192-5/+8
* DXBC resource remapper: added support for runtime-sized arrayazhirnov2021-03-191-12/+25
* RunTimeResourceArray: added constant buffersassiduous2021-03-191-1/+6
* fixed DXBC & DXIL resource remappingazhirnov2021-03-192-218/+446
* bug fixes for dx12 resource signatureazhirnov2021-03-192-186/+179
* added debug checks for DXIL resource remappingazhirnov2021-03-191-0/+15
* Fixed DXBC resources remapping for SM5.1azhirnov2021-03-191-136/+286
* DXBCUtils: fixed compiler errorassiduous2021-03-191-0/+2
* Fixed minor issue with format validation and GetPipelineResourceFlagsString testassiduous2021-03-191-1/+1
* DXIL: remap bind point when used dynamic indexingazhirnov2021-03-191-67/+145
* remap resources in DXBC shader bytecodeazhirnov2021-03-191-39/+1387
* merged with resource_signatureazhirnov2021-03-192-7/+209
* Merged masterassiduous2021-03-191-15/+70
|\
| * Vulkan backend: added output for SPIRV Optimizerassiduous2021-02-061-15/+70
* | Some refactoring of DXBCUtilsassiduous2021-02-041-64/+81
* | added DXBC resource remappingazhirnov2021-02-031-0/+239
* | Some code cleanupassiduous2021-01-261-51/+72
* | remove assigned samplers from SPIRV resourcesazhirnov2021-01-261-98/+3
* | pipeline resource signature for vulkanazhirnov2021-01-211-1/+1
|/
* Updated some more copyright noticesassiduous2021-01-041-1/+1
* Updated copyright noticeassiduous2021-01-016-6/+6
* Improvements for mesh shader & ray tracing (#180)Zhirnov Andrey2020-12-292-2/+2
* Fixed DXILUtilsStub on Mac/iOSassiduous2020-12-191-2/+2
* Added DX compiler testassiduous2020-12-191-2/+2
* DXCompiler: fixed patching DXIL to also correct space record (besides the bin...assiduous2020-12-191-42/+70
* Some updates in D3D12 backend (DXIL patching, PSO initialization)assiduous2020-12-191-56/+74
* Fixed validation errors for ray tracing.azhirnov2020-12-161-3/+3
* Added RootSignatureBuilder, some fixed for vulkan ray tracingazhirnov2020-11-251-0/+2
* D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-161-72/+10
* added IntToStr instead of _itoa_s, fixed compilationazhirnov2020-11-121-8/+26
* remap resource binding for DirectX 12azhirnov2020-11-121-39/+262
* A number of minor updates/fixesassiduous2020-11-061-9/+9
* Added support for local root signature & shader record.azhirnov2020-11-052-9/+14
* Added AS copy with compacting.azhirnov2020-11-051-9/+21
* Merge branch 'master' into ray_tracingassiduous2020-10-281-1/+1
|\
| * Fixed incorrect assert in ReadShaderSourceFileassiduous2020-10-281-1/+1
* | A number of updates/fixes to PSO refactor mergeassiduous2020-10-283-47/+31
* | PSO refactoring for ray tracingazhirnov2020-10-255-68/+379
* | Merge branch 'master' into ray_tracingazhirnov2020-10-251-1/+48
|\|
| * All backends: added resource dimension validation when setting shader variablesassiduous2020-10-171-0/+42
| * Some minor fixesazhirnov2020-10-081-1/+6
* | Merge branch 'master'assiduous2020-10-051-15/+19
|\|