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* Fixed test failures in d3d12_sw mode due to bugs in WARPassiduous2021-03-191-0/+4
* Vulkan: fixed tests on Mac.azhirnov2021-03-192-31/+144
* Reworked combined and immutable sampler validation in resource signatureassiduous2021-03-191-2/+2
* Reworked samplers handling in OpenGLassiduous2021-03-191-2/+2
* Added sampler correctness testassiduous2021-03-191-0/+89
* RunTimeResourceArray Test: added RW formatted buffersassiduous2021-03-192-1/+17
* OpenGL: added resource signatureazhirnov2021-03-194-29/+37
* RunTimeResourceArray Test: added RW textures and buffersassiduous2021-03-192-13/+65
* RunTimeResourceArray test: added samplersassiduous2021-03-192-4/+6
* RunTimeResourceArray test: added formatted and structured buffersassiduous2021-03-192-5/+52
* RunTimeResourceArray: added constant buffersassiduous2021-03-192-24/+67
* Fixed few issues with run-time sized arrays in D3D12; enabled test.assiduous2021-03-192-3/+3
* Added ShaderResourceLayoutTest.MergedVarStages testassiduous2021-03-191-0/+73
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-195-7/+240
* Merged masterassiduous2021-03-1911-46/+149
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| * Shader Resource Layout Tests: fixed non-separable programs caseassiduous2021-02-064-8/+8
| * HLSL2GLSLConverterTest: fixed shader compilation issues on Vulkanassiduous2021-02-063-30/+44
| * HLSL2GLSLConverter: enabled support of read operator [] for RW textures; fixe...assiduous2021-02-067-32/+121
| * ShaderResourceLayoutTest.RWTextures: added resource binding validationassiduous2021-02-041-4/+40
| * Reworked ShaderResourceLayoutTest.FormattedRWBuffers and ShaderResourceLayout...assiduous2021-02-043-29/+146
| * Updated ShaderResourceLayoutTest.Samplers to validate texture contentsassiduous2021-02-041-20/+46
| * Reworked ShaderResourceLayoutTest.ConstantBuffers to validate resource bindingsassiduous2021-02-041-19/+42
| * Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...assiduous2021-02-043-98/+0
| * Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...assiduous2021-02-042-72/+0
| * Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...assiduous2021-02-043-57/+231
| * Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...assiduous2021-02-042-42/+155
* | Reworked PipelineResourceSignatureTest.VulkanDescriptorIndexing to validate r...assiduous2021-02-041-0/+45
* | Reworked PipelineResourceSignatureTest.CombinedImageSamplers to validate reso...assiduous2021-02-032-19/+87
* | Reworked PipelineResourceSignatureTest.ImmutableSamplers2 to validate resourc...assiduous2021-02-031-0/+54
* | Reworked PipelineResourceSignatureTest.ImmutableSamplers to validate resource...assiduous2021-02-033-30/+53
* | Reworked PipelineResourceSignatureTest.SingleVarType to validate resource bin...assiduous2021-02-031-11/+36
* | Reworked PipelineResourceSignatureTest.MultiSignatures to validate resource b...assiduous2021-02-031-13/+37
* | Reworked PipelineResourceSignatureTest.VariableTypes to validate resource bin...assiduous2021-02-031-47/+0
* | ShaderResourceLayoutTest.RWTextures: added resource binding validationassiduous2021-02-021-4/+40
* | Reworked ShaderResourceLayoutTest.FormattedRWBuffers and ShaderResourceLayout...assiduous2021-02-023-29/+146
* | Updated ShaderResourceLayoutTest.Samplers to validate texture contentsassiduous2021-02-021-20/+46
* | Reworked ShaderResourceLayoutTest.ConstantBuffers to validate resource bindingsassiduous2021-02-021-19/+42
* | Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...assiduous2021-02-023-98/+0
* | Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...assiduous2021-02-022-72/+0
* | Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...assiduous2021-02-023-57/+231
* | Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...assiduous2021-02-022-42/+155
* | Renamed PIPELINE_RESOURCE_FLAG_COMBINED_IMAGE to PIPELINE_RESOURCE_FLAG_COMBI...assiduous2021-01-282-0/+48
* | PipelineResourceSignatureTest: added SingleVarType testassiduous2021-01-271-0/+38
* | Pipeline resource signature: added static sampler testassiduous2021-01-251-0/+29
* | Added first couple of pipeline resource signature testsassiduous2021-01-252-0/+78
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* Renamed static sampler to immutable sampler (API240076)assiduous2020-10-191-0/+0
* Shader variable access test: fixed issue with raw buffers in GL/VK/Metalassiduous2020-10-141-2/+7
* Updated shader resource layout tests to work on Metalassiduous2020-10-142-20/+30
* Fixed shader compiler warnings in shader conversion testsassiduous2020-09-154-17/+9
* Updated HLSL2GLSLConverter and ShaderMacroHelperassiduous2020-04-181-8/+12