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Author
Age
Files
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*
Fixed test failures in d3d12_sw mode due to bugs in WARP
assiduous
2021-03-19
1
-0
/
+4
*
Vulkan: fixed tests on Mac.
azhirnov
2021-03-19
2
-31
/
+144
*
Reworked combined and immutable sampler validation in resource signature
assiduous
2021-03-19
1
-2
/
+2
*
Reworked samplers handling in OpenGL
assiduous
2021-03-19
1
-2
/
+2
*
Added sampler correctness test
assiduous
2021-03-19
1
-0
/
+89
*
RunTimeResourceArray Test: added RW formatted buffers
assiduous
2021-03-19
2
-1
/
+17
*
OpenGL: added resource signature
azhirnov
2021-03-19
4
-29
/
+37
*
RunTimeResourceArray Test: added RW textures and buffers
assiduous
2021-03-19
2
-13
/
+65
*
RunTimeResourceArray test: added samplers
assiduous
2021-03-19
2
-4
/
+6
*
RunTimeResourceArray test: added formatted and structured buffers
assiduous
2021-03-19
2
-5
/
+52
*
RunTimeResourceArray: added constant buffers
assiduous
2021-03-19
2
-24
/
+67
*
Fixed few issues with run-time sized arrays in D3D12; enabled test.
assiduous
2021-03-19
2
-3
/
+3
*
Added ShaderResourceLayoutTest.MergedVarStages test
assiduous
2021-03-19
1
-0
/
+73
*
some fixes and improvements for D3D12 & Vulkan
azhirnov
2021-03-19
5
-7
/
+240
*
Merged master
assiduous
2021-03-19
11
-46
/
+149
|
\
|
*
Shader Resource Layout Tests: fixed non-separable programs case
assiduous
2021-02-06
4
-8
/
+8
|
*
HLSL2GLSLConverterTest: fixed shader compilation issues on Vulkan
assiduous
2021-02-06
3
-30
/
+44
|
*
HLSL2GLSLConverter: enabled support of read operator [] for RW textures; fixe...
assiduous
2021-02-06
7
-32
/
+121
|
*
ShaderResourceLayoutTest.RWTextures: added resource binding validation
assiduous
2021-02-04
1
-4
/
+40
|
*
Reworked ShaderResourceLayoutTest.FormattedRWBuffers and ShaderResourceLayout...
assiduous
2021-02-04
3
-29
/
+146
|
*
Updated ShaderResourceLayoutTest.Samplers to validate texture contents
assiduous
2021-02-04
1
-20
/
+46
|
*
Reworked ShaderResourceLayoutTest.ConstantBuffers to validate resource bindings
assiduous
2021-02-04
1
-19
/
+42
|
*
Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...
assiduous
2021-02-04
3
-98
/
+0
|
*
Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...
assiduous
2021-02-04
2
-72
/
+0
|
*
Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...
assiduous
2021-02-04
3
-57
/
+231
|
*
Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...
assiduous
2021-02-04
2
-42
/
+155
*
|
Reworked PipelineResourceSignatureTest.VulkanDescriptorIndexing to validate r...
assiduous
2021-02-04
1
-0
/
+45
*
|
Reworked PipelineResourceSignatureTest.CombinedImageSamplers to validate reso...
assiduous
2021-02-03
2
-19
/
+87
*
|
Reworked PipelineResourceSignatureTest.ImmutableSamplers2 to validate resourc...
assiduous
2021-02-03
1
-0
/
+54
*
|
Reworked PipelineResourceSignatureTest.ImmutableSamplers to validate resource...
assiduous
2021-02-03
3
-30
/
+53
*
|
Reworked PipelineResourceSignatureTest.SingleVarType to validate resource bin...
assiduous
2021-02-03
1
-11
/
+36
*
|
Reworked PipelineResourceSignatureTest.MultiSignatures to validate resource b...
assiduous
2021-02-03
1
-13
/
+37
*
|
Reworked PipelineResourceSignatureTest.VariableTypes to validate resource bin...
assiduous
2021-02-03
1
-47
/
+0
*
|
ShaderResourceLayoutTest.RWTextures: added resource binding validation
assiduous
2021-02-02
1
-4
/
+40
*
|
Reworked ShaderResourceLayoutTest.FormattedRWBuffers and ShaderResourceLayout...
assiduous
2021-02-02
3
-29
/
+146
*
|
Updated ShaderResourceLayoutTest.Samplers to validate texture contents
assiduous
2021-02-02
1
-20
/
+46
*
|
Reworked ShaderResourceLayoutTest.ConstantBuffers to validate resource bindings
assiduous
2021-02-02
1
-19
/
+42
*
|
Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...
assiduous
2021-02-02
3
-98
/
+0
*
|
Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...
assiduous
2021-02-02
2
-72
/
+0
*
|
Reworked ShaderResourceLayoutTest.FormattedBuffers and ShaderResourceLayoutTe...
assiduous
2021-02-02
3
-57
/
+231
*
|
Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...
assiduous
2021-02-02
2
-42
/
+155
*
|
Renamed PIPELINE_RESOURCE_FLAG_COMBINED_IMAGE to PIPELINE_RESOURCE_FLAG_COMBI...
assiduous
2021-01-28
2
-0
/
+48
*
|
PipelineResourceSignatureTest: added SingleVarType test
assiduous
2021-01-27
1
-0
/
+38
*
|
Pipeline resource signature: added static sampler test
assiduous
2021-01-25
1
-0
/
+29
*
|
Added first couple of pipeline resource signature tests
assiduous
2021-01-25
2
-0
/
+78
|
/
*
Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
1
-0
/
+0
*
Shader variable access test: fixed issue with raw buffers in GL/VK/Metal
assiduous
2020-10-14
1
-2
/
+7
*
Updated shader resource layout tests to work on Metal
assiduous
2020-10-14
2
-20
/
+30
*
Fixed shader compiler warnings in shader conversion tests
assiduous
2020-09-15
4
-17
/
+9
*
Updated HLSL2GLSLConverter and ShaderMacroHelper
assiduous
2020-04-18
1
-8
/
+12
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