summaryrefslogtreecommitdiffstats
path: root/Tests/DiligentCoreAPITest/include (follow)
Commit message (Expand)AuthorAgeFilesLines
* Vulkan: fixed tests on Mac.azhirnov2021-03-193-1/+19
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-192-9/+130
* Reworked combined and immutable sampler validation in resource signatureassiduous2021-03-191-1/+1
* RunTimeResourceArray Test: added RW textures and buffersassiduous2021-03-191-3/+8
* Added test for input attachments in the resource signature; fixed few issues ...assiduous2021-03-191-1/+0
* PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus ...assiduous2021-03-191-0/+2
* Added PSO creation failure testsassiduous2021-03-191-0/+4
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-191-230/+0
* Imlemented workarounds for tests failing due to D3D12 WARP resource array ind...assiduous2021-03-191-0/+10
* D3D12 backend: disallowed binding dynamic constant and structured buffers to ...assiduous2021-03-191-0/+1
* Testing swap chain: enabled capturing multiple fail images for the same testassiduous2021-03-191-8/+12
* DrawCommandTest: added structured buffer array, and formatted buffer testsassiduous2021-03-191-0/+2
* merged with resource_signatureazhirnov2021-03-191-0/+1
* Merged masterassiduous2021-03-191-13/+18
|\
| * Added deferred context draw test (closed https://github.com/DiligentGraphics/...assiduous2021-02-081-10/+11
| * Tests: implemented workaround for resource array indexing bug in D3D12 WARPassiduous2021-02-061-3/+7
| * Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...assiduous2021-02-041-1/+1
* | Reworked PipelineResourceSignatureTest.VulkanDescriptorIndexing to validate r...assiduous2021-02-041-1/+1
* | PRS tests: fixed mesh shader compilation, added test for descriptor indexingazhirnov2021-02-041-3/+5
* | Reworked PipelineResourceSignatureTest.CombinedImageSamplers to validate reso...assiduous2021-02-031-1/+1
* | Reworked PipelineResourceSignatureTest.SingleVarType to validate resource bin...assiduous2021-02-031-0/+3
* | Reworked PipelineResourceSignatureTest.MultiSignatures to validate resource b...assiduous2021-02-031-0/+1
* | Reworked PipelineResourceSignatureTest.VariableTypes to validate resource bin...assiduous2021-02-031-0/+216
* | Reworked ShaderResourceLayoutTest.Textures and ShaderResourceLayoutTest.Immut...assiduous2021-02-021-1/+1
* | allow to combine graphics PRS with mesh pipelineazhirnov2021-01-261-0/+94
* | added immutable samplers to descriptor set layout, fixed PRS testsazhirnov2021-01-261-9/+9
* | removed empty signature, added test for partially compatible pipeline layoutsazhirnov2021-01-261-0/+134
|/
* Updated some more copyright noticesassiduous2021-01-043-3/+3
* Updated copyright noticeassiduous2021-01-0132-32/+32
* Added RootSignatureBuilder, some fixed for vulkan ray tracingazhirnov2020-11-251-1/+1
* Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipelineazhirnov2020-11-252-42/+40
* Merge branch 'master' into ray_tracing_2azhirnov2020-11-251-2/+0
|\
| * Removed autorelease pool from unit tests: Metal backend now catches all autor...assiduous2020-11-222-25/+2
| * Updated tests to set autorelease pools to avoid memory leaks on Macassiduous2020-11-192-3/+24
* | bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-163-39/+131
* | Merge branch 'master' into ray_tracingassiduous2020-11-103-0/+173
|\|
| * Implemented render pass input attachment test Metal referenceassiduous2020-11-101-4/+16
| * Added draw command test Metal referenceassiduous2020-11-092-0/+100
| * Implemented compute shader test Metal referenceassiduous2020-11-091-0/+61
* | A bunch of minor updatesassiduous2020-11-101-3/+4
* | Added ability to update AS.azhirnov2020-11-101-1/+1
* | Added support for local root signature & shader record.azhirnov2020-11-053-14/+25
* | Added AS copy with compacting.azhirnov2020-11-051-1/+1
* | fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-033-5/+369
* | Few improvements to ray tracing testsassiduous2020-11-012-0/+3
* | added tests for ray tracingazhirnov2020-11-014-4/+542
|/
* Updated Metal testing environmentassiduous2020-10-211-4/+6
* Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...assiduous2020-10-215-16/+17
* A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-3/+3
* Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-3/+3