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* Fixed Windows 8.1 build issue and a couple of clang warningsassiduous2021-03-191-0/+14
* Fixed rebase issues; updated API to version 240083assiduous2021-03-191-2/+4
* Fixed test failures in d3d12_sw mode due to bugs in WARPassiduous2021-03-192-11/+25
* Vulkan: fixed tests on Mac.azhirnov2021-03-196-17/+182
* Added DrawMeshIndirectCount command.azhirnov2021-03-191-15/+179
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-191-0/+518
* Renamed Align to AlignUpassiduous2021-03-192-32/+32
* Direct3D11: added resource signatureazhirnov2021-03-191-2/+3
* Reworked combined and immutable sampler validation in resource signatureassiduous2021-03-194-14/+49
* D3D12 backend: moved resource binding logic to shader variable mangerassiduous2021-03-191-0/+63
* Updated PSOCompatibility.IsCompatibleWith: texture and texture array are now ...assiduous2021-03-191-10/+7
* Added sampler correctness testassiduous2021-03-192-235/+451
* Fixed ShaderResourceLayoutTest for non-separable programsassiduous2021-03-191-48/+70
* Reworked non-separable programs in GL; added more PSO and PRS validationassiduous2021-03-192-7/+247
* fixed DXC resource remapperazhirnov2021-03-191-2/+1
* RunTimeResourceArray Test: added RW formatted buffersassiduous2021-03-191-0/+14
* Enabled pipeline resource validation in release buildassiduous2021-03-191-1/+1
* OpenGL: added SRB memory allocator, some minor improvementsazhirnov2021-03-191-2/+14
* Unified pipeline resource compatibility validation in D3D12 and Vk; added mor...assiduous2021-03-191-61/+247
* Removed mutable fields from ResourceBindingMapazhirnov2021-03-192-74/+94
* RunTimeResourceArray Test: added RW textures and buffersassiduous2021-03-191-0/+35
* RunTimeResourceArray test: added samplersassiduous2021-03-191-11/+17
* RunTimeResourceArray test: added formatted and structured buffersassiduous2021-03-191-0/+28
* RunTimeResourceArray: added constant buffersassiduous2021-03-191-0/+12
* Fixed few issues with run-time sized arrays in D3D12; enabled test.assiduous2021-03-192-13/+25
* Added resource signature creation failure test; fxied validation of resource ...assiduous2021-03-192-3/+344
* Added test for input attachments in the resource signature; fixed few issues ...assiduous2021-03-191-3/+45
* PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus ...assiduous2021-03-192-11/+24
* Added PSO creation failure tests for mesh & ray tracing pipelines, fixed ray ...azhirnov2021-03-191-4/+492
* Added ShaderResourceLayoutTest.MergedVarStages testassiduous2021-03-191-0/+131
* Added PSO creation failure testsassiduous2021-03-192-0/+682
* Reworked PSO intialization to allow shader resources be combined when defined...assiduous2021-03-192-41/+92
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-191-157/+270
* Added IShaderResourceBinding::StaticResourcesInitialized methodassiduous2021-03-191-0/+3
* Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...assiduous2021-03-193-13/+9
* Imlemented workarounds for tests failing due to D3D12 WARP resource array ind...assiduous2021-03-195-78/+184
* Added PipelineResourceSignatureTest.StructuredBuffers testassiduous2021-03-191-50/+58
* D3D12 backend: disallowed binding dynamic constant and structured buffers to ...assiduous2021-03-192-0/+12
* Testing swap chain: enabled capturing multiple fail images for the same testassiduous2021-03-192-9/+17
* DrawCommandTest: added structured buffer array, and formatted buffer testsassiduous2021-03-192-53/+266
* fixed DXBC & DXIL resource remappingazhirnov2021-03-192-13/+87
* Updated DrawCommandTests to use different clear color for each testassiduous2021-03-191-3/+7
* Added DrawCommandTest.StructuredBuffers testassiduous2021-03-191-1/+195
* bug fixes for dx12 resource signatureazhirnov2021-03-193-73/+125
* Fixed DXBC resources remapping for SM5.1azhirnov2021-03-191-4/+5
* Vk backend: some minor updates + commentsassiduous2021-03-191-1/+3
* merged with resource_signatureazhirnov2021-03-194-19/+317
* Merged masterassiduous2021-03-197-24/+101
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| * Added deferred context draw test (closed https://github.com/DiligentGraphics/...assiduous2021-02-086-21/+98
| * Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-071-2/+0