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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
// clang-format off
/// \file
/// Defines Diligent::IBuffer interface and related data structures
#include "DeviceObject.h"
#include "BufferView.h"
DILIGENT_BEGIN_NAMESPACE(Diligent)
// {EC47EAD3-A2C4-44F2-81C5-5248D14F10E4}
static const INTERFACE_ID IID_Buffer =
{0xec47ead3, 0xa2c4, 0x44f2, {0x81, 0xc5, 0x52, 0x48, 0xd1, 0x4f, 0x10, 0xe4}};
/// Describes the buffer access mode.
/// This enumeration is used by BufferDesc structure.
DILIGENT_TYPED_ENUM(BUFFER_MODE, Uint8)
{
/// Undefined mode.
BUFFER_MODE_UNDEFINED = 0,
/// Formated buffer. Access to the buffer will use format conversion operations.
/// In this mode, ElementByteStride member of BufferDesc defines the buffer element size.
/// Buffer views can use different formats, but the format size must match ElementByteStride.
BUFFER_MODE_FORMATTED,
/// Structured buffer.
/// In this mode, ElementByteStride member of BufferDesc defines the structure stride.
BUFFER_MODE_STRUCTURED,
/// Raw buffer.
/// In this mode, the buffer is accessed as raw bytes. Formatted views of a raw
/// buffer can also be created similar to formatted buffer. If formatted views
/// are to be created, the ElementByteStride member of BufferDesc must specify the
/// size of the format.
BUFFER_MODE_RAW,
/// Helper value storing the total number of modes in the enumeration.
BUFFER_MODE_NUM_MODES
};
/// Buffer description
struct BufferDesc DILIGENT_DERIVE(DeviceObjectAttribs)
/// Size of the buffer, in bytes. For a uniform buffer, this must be multiple of 16.
Uint32 uiSizeInBytes DEFAULT_INITIALIZER(0);
/// Buffer bind flags, see Diligent::BIND_FLAGS for details
/// The following bind flags are allowed:
/// Diligent::BIND_VERTEX_BUFFER, Diligent::BIND_INDEX_BUFFER, Diligent::BIND_UNIFORM_BUFFER,
/// Diligent::BIND_SHADER_RESOURCE, Diligent::BIND_STREAM_OUTPUT, Diligent::BIND_UNORDERED_ACCESS,
/// Diligent::BIND_INDIRECT_DRAW_ARGS, Diligent::BIND_RAY_TRACING
BIND_FLAGS BindFlags DEFAULT_INITIALIZER(BIND_NONE);
/// Buffer usage, see Diligent::USAGE for details
USAGE Usage DEFAULT_INITIALIZER(USAGE_DEFAULT);
/// CPU access flags or 0 if no CPU access is allowed,
/// see Diligent::CPU_ACCESS_FLAGS for details.
CPU_ACCESS_FLAGS CPUAccessFlags DEFAULT_INITIALIZER(CPU_ACCESS_NONE);
/// Buffer mode, see Diligent::BUFFER_MODE
BUFFER_MODE Mode DEFAULT_INITIALIZER(BUFFER_MODE_UNDEFINED);
/// Buffer element stride, in bytes.
/// For a structured buffer (BufferDesc::Mode equals Diligent::BUFFER_MODE_STRUCTURED) this member
/// defines the size of each buffer element. For a formatted buffer
/// (BufferDesc::Mode equals Diligent::BUFFER_MODE_FORMATTED) and optionally for a raw buffer
/// (Diligent::BUFFER_MODE_RAW), this member defines the size of the format that will be used for views
/// created for this buffer.
Uint32 ElementByteStride DEFAULT_INITIALIZER(0);
/// Defines which command queues this buffer can be used with
Uint64 CommandQueueMask DEFAULT_INITIALIZER(1);
#if DILIGENT_CPP_INTERFACE
// We have to explicitly define constructors because otherwise the following initialization fails on Apple's clang:
// BufferDesc{1024, BIND_UNIFORM_BUFFER, USAGE_DEFAULT}
BufferDesc()noexcept{}
BufferDesc(Uint32 _uiSizeInBytes,
BIND_FLAGS _BindFlags,
USAGE _Usage = BufferDesc{}.Usage,
CPU_ACCESS_FLAGS _CPUAccessFlags = BufferDesc{}.CPUAccessFlags,
BUFFER_MODE _Mode = BufferDesc{}.Mode,
Uint32 _ElementByteStride = BufferDesc{}.ElementByteStride,
Uint64 _CommandQueueMask = BufferDesc{}.CommandQueueMask) noexcept :
uiSizeInBytes {_uiSizeInBytes },
BindFlags {_BindFlags },
Usage {_Usage },
CPUAccessFlags {_CPUAccessFlags },
Mode {_Mode },
ElementByteStride {_ElementByteStride},
CommandQueueMask {_CommandQueueMask }
{
}
/// Tests if two structures are equivalent
/// \param [in] RHS - reference to the structure to perform comparison with
/// \return
/// - True if all members of the two structures except for the Name are equal.
/// - False otherwise.
/// The operator ignores DeviceObjectAttribs::Name field as it does not affect
/// the buffer description.
bool operator == (const BufferDesc& RHS)const
{
return uiSizeInBytes == RHS.uiSizeInBytes &&
BindFlags == RHS.BindFlags &&
Usage == RHS.Usage &&
CPUAccessFlags == RHS.CPUAccessFlags &&
Mode == RHS.Mode &&
ElementByteStride == RHS.ElementByteStride &&
CommandQueueMask == RHS.CommandQueueMask;
}
#endif
};
typedef struct BufferDesc BufferDesc;
/// Describes the buffer initial data
struct BufferData
{
/// Pointer to the data
const void* pData DEFAULT_INITIALIZER(nullptr);
/// Data size, in bytes
Uint32 DataSize DEFAULT_INITIALIZER(0);
#if DILIGENT_CPP_INTERFACE
BufferData() noexcept {}
BufferData(const void* _pData,
Uint32 _DataSize) :
pData {_pData },
DataSize{_DataSize}
{}
#endif
};
typedef struct BufferData BufferData;
#define DILIGENT_INTERFACE_NAME IBuffer
#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
#define IBufferInclusiveMethods \
IDeviceObjectInclusiveMethods; \
IBufferMethods Buffer
/// Buffer interface
/// Defines the methods to manipulate a buffer object
DILIGENT_BEGIN_INTERFACE(IBuffer, IDeviceObject)
{
#if DILIGENT_CPP_INTERFACE
/// Returns the buffer description used to create the object
virtual const BufferDesc& METHOD(GetDesc)() const override = 0;
#endif
/// Creates a new buffer view
/// \param [in] ViewDesc - View description. See Diligent::BufferViewDesc for details.
/// \param [out] ppView - Address of the memory location where the pointer to the view interface will be written to.
///
/// \remarks To create a view addressing the entire buffer, set only BufferViewDesc::ViewType member
/// of the ViewDesc structure and leave all other members in their default values.\n
/// Buffer view will contain strong reference to the buffer, so the buffer will not be destroyed
/// until all views are released.\n
/// The function calls AddRef() for the created interface, so it must be released by
/// a call to Release() when it is no longer needed.
VIRTUAL void METHOD(CreateView)(THIS_
const BufferViewDesc REF ViewDesc,
IBufferView** ppView) PURE;
/// Returns the pointer to the default view.
/// \param [in] ViewType - Type of the requested view. See Diligent::BUFFER_VIEW_TYPE.
/// \return Pointer to the interface
///
/// \remarks Default views are only created for structured and raw buffers. As for formatted buffers
/// the view format is unknown at buffer initialization time, no default views are created.
///
/// \note The function does not increase the reference counter for the returned interface, so
/// Release() must *NOT* be called.
VIRTUAL IBufferView* METHOD(GetDefaultView)(THIS_
BUFFER_VIEW_TYPE ViewType) PURE;
/// Returns native buffer handle specific to the underlying graphics API
/// \return pointer to ID3D11Resource interface, for D3D11 implementation\n
/// pointer to ID3D12Resource interface, for D3D12 implementation\n
/// GL buffer handle, for GL implementation
VIRTUAL void* METHOD(GetNativeHandle)(THIS) PURE;
/// Sets the buffer usage state.
/// \note This method does not perform state transition, but
/// resets the internal buffer state to the given value.
/// This method should be used after the application finished
/// manually managing the buffer state and wants to hand over
/// state management back to the engine.
VIRTUAL void METHOD(SetState)(THIS_
RESOURCE_STATE State) PURE;
/// Returns the internal buffer state
VIRTUAL RESOURCE_STATE METHOD(GetState)(THIS) CONST PURE;
};
DILIGENT_END_INTERFACE
#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
#if DILIGENT_C_INTERFACE
// clang-format off
# define IBuffer_GetDesc(This) (const struct BufferDesc*)IDeviceObject_GetDesc(This)
# define IBuffer_CreateView(This, ...) CALL_IFACE_METHOD(Buffer, CreateView, This, __VA_ARGS__)
# define IBuffer_GetDefaultView(This, ...) CALL_IFACE_METHOD(Buffer, GetDefaultView, This, __VA_ARGS__)
# define IBuffer_GetNativeHandle(This) CALL_IFACE_METHOD(Buffer, GetNativeHandle, This)
# define IBuffer_SetState(This, ...) CALL_IFACE_METHOD(Buffer, SetState, This, __VA_ARGS__)
# define IBuffer_GetState(This) CALL_IFACE_METHOD(Buffer, GetState, This)
// clang-format on
#endif
DILIGENT_END_NAMESPACE // namespace Diligent
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