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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "pch.h"
#include "BufferD3D11Impl.hpp"
#include "RenderDeviceD3D11Impl.hpp"
#include "DeviceContextD3D11Impl.hpp"
#include "BufferViewD3D11Impl.hpp"
#include "D3D11TypeConversions.hpp"
#include "GraphicsAccessories.hpp"
#include "EngineMemory.h"
#include "Align.hpp"
namespace Diligent
{
BufferD3D11Impl::BufferD3D11Impl(IReferenceCounters* pRefCounters,
FixedBlockMemoryAllocator& BuffViewObjMemAllocator,
RenderDeviceD3D11Impl* pRenderDeviceD3D11,
const BufferDesc& BuffDesc,
const BufferData* pBuffData /*= nullptr*/) :
// clang-format off
TBufferBase
{
pRefCounters,
BuffViewObjMemAllocator,
pRenderDeviceD3D11,
BuffDesc,
false
}
// clang-format on
{
ValidateBufferInitData(BuffDesc, pBuffData);
if (m_Desc.Usage == USAGE_UNIFIED)
{
LOG_ERROR_AND_THROW("Unified resources are not supported in Direct3D11");
}
if (m_Desc.Usage == USAGE_IMMUTABLE)
VERIFY(pBuffData != nullptr && pBuffData->pData != nullptr, "Initial data must not be null for immutable buffers");
if (m_Desc.BindFlags & BIND_UNIFORM_BUFFER)
{
static constexpr Uint32 Alignment{16};
m_Desc.uiSizeInBytes = AlignUp(m_Desc.uiSizeInBytes, Alignment);
}
D3D11_BUFFER_DESC D3D11BuffDesc{};
D3D11BuffDesc.BindFlags = BindFlagsToD3D11BindFlags(m_Desc.BindFlags);
D3D11BuffDesc.ByteWidth = m_Desc.uiSizeInBytes;
D3D11BuffDesc.MiscFlags = 0;
if (m_Desc.BindFlags & BIND_INDIRECT_DRAW_ARGS)
{
D3D11BuffDesc.MiscFlags |= D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS;
}
D3D11BuffDesc.Usage = UsageToD3D11Usage(m_Desc.Usage);
// Size of each element in the buffer structure (in bytes) when the buffer represents a structured buffer, or
// the size of the format that is used for views of the buffer
D3D11BuffDesc.StructureByteStride = m_Desc.ElementByteStride;
if ((m_Desc.BindFlags & BIND_UNORDERED_ACCESS) || (m_Desc.BindFlags & BIND_SHADER_RESOURCE))
{
if (m_Desc.Mode == BUFFER_MODE_STRUCTURED)
{
D3D11BuffDesc.MiscFlags |= D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
VERIFY(D3D11BuffDesc.StructureByteStride != 0, "StructureByteStride cannot be zero for a structured buffer");
}
else if (m_Desc.Mode == BUFFER_MODE_FORMATTED)
{
VERIFY(D3D11BuffDesc.StructureByteStride != 0, "StructureByteStride cannot not be zero for a formatted buffer");
}
else if (m_Desc.Mode == BUFFER_MODE_RAW)
{
D3D11BuffDesc.MiscFlags |= D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
}
else
{
UNEXPECTED("Unexpected buffer mode");
}
}
D3D11BuffDesc.CPUAccessFlags = CPUAccessFlagsToD3D11CPUAccessFlags(m_Desc.CPUAccessFlags);
D3D11_SUBRESOURCE_DATA InitData;
InitData.pSysMem = pBuffData ? pBuffData->pData : nullptr;
InitData.SysMemPitch = pBuffData ? pBuffData->DataSize : 0;
InitData.SysMemSlicePitch = 0;
auto* pDeviceD3D11 = pRenderDeviceD3D11->GetD3D11Device();
CHECK_D3D_RESULT_THROW(pDeviceD3D11->CreateBuffer(&D3D11BuffDesc, InitData.pSysMem ? &InitData : nullptr, &m_pd3d11Buffer),
"Failed to create the Direct3D11 buffer");
if (*m_Desc.Name != 0)
{
auto hr = m_pd3d11Buffer->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast<UINT>(strlen(m_Desc.Name)), m_Desc.Name);
DEV_CHECK_ERR(SUCCEEDED(hr), "Failed to set buffer name");
}
SetState(RESOURCE_STATE_UNDEFINED);
}
static BufferDesc BuffDescFromD3D11Buffer(ID3D11Buffer* pd3d11Buffer, BufferDesc BuffDesc)
{
D3D11_BUFFER_DESC D3D11BuffDesc;
pd3d11Buffer->GetDesc(&D3D11BuffDesc);
VERIFY(BuffDesc.uiSizeInBytes == 0 || BuffDesc.uiSizeInBytes == D3D11BuffDesc.ByteWidth,
"Buffer size specified by the BufferDesc (", BuffDesc.uiSizeInBytes,
") does not match d3d11 buffer size (", D3D11BuffDesc.ByteWidth, ")");
BuffDesc.uiSizeInBytes = Uint32{D3D11BuffDesc.ByteWidth};
auto BindFlags = D3D11BindFlagsToBindFlags(D3D11BuffDesc.BindFlags);
if (D3D11BuffDesc.MiscFlags & D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS)
BindFlags |= BIND_INDIRECT_DRAW_ARGS;
VERIFY(BuffDesc.BindFlags == 0 || BuffDesc.BindFlags == BindFlags,
"Bind flags specified by the BufferDesc (", BuffDesc.BindFlags,
") do not match bind flags recovered from d3d11 buffer desc (", BindFlags, ")");
BuffDesc.BindFlags = BindFlags;
auto Usage = D3D11UsageToUsage(D3D11BuffDesc.Usage);
VERIFY(BuffDesc.Usage == 0 || BuffDesc.Usage == Usage,
"Usage specified by the BufferDesc (", BuffDesc.Usage,
") do not match buffer usage recovered from d3d11 buffer desc (", Usage, ")");
BuffDesc.Usage = Usage;
auto CPUAccessFlags = D3D11CPUAccessFlagsToCPUAccessFlags(D3D11BuffDesc.CPUAccessFlags);
VERIFY(BuffDesc.CPUAccessFlags == 0 || BuffDesc.CPUAccessFlags == CPUAccessFlags,
"CPU access flags specified by the BufferDesc (", BuffDesc.CPUAccessFlags,
") do not match CPU access flags recovered from d3d11 buffer desc (", CPUAccessFlags, ")");
BuffDesc.CPUAccessFlags = CPUAccessFlags;
if ((BuffDesc.BindFlags & BIND_UNORDERED_ACCESS) || (BuffDesc.BindFlags & BIND_SHADER_RESOURCE))
{
if (D3D11BuffDesc.StructureByteStride != 0)
{
VERIFY(BuffDesc.ElementByteStride == 0 || BuffDesc.ElementByteStride == D3D11BuffDesc.StructureByteStride,
"Element byte stride specified by the BufferDesc (", BuffDesc.ElementByteStride,
") does not match the structured byte stride recovered from d3d11 buffer desc (", D3D11BuffDesc.StructureByteStride, ")");
BuffDesc.ElementByteStride = Uint32{D3D11BuffDesc.StructureByteStride};
}
if (D3D11BuffDesc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
{
VERIFY(BuffDesc.Mode == BUFFER_MODE_UNDEFINED || BuffDesc.Mode == BUFFER_MODE_STRUCTURED,
"Inconsistent buffer mode: BUFFER_MODE_STRUCTURED or BUFFER_MODE_UNDEFINED is expected");
BuffDesc.Mode = BUFFER_MODE_STRUCTURED;
}
else if (D3D11BuffDesc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
{
VERIFY(BuffDesc.Mode == BUFFER_MODE_UNDEFINED || BuffDesc.Mode == BUFFER_MODE_RAW,
"Inconsistent buffer mode: BUFFER_MODE_RAW or BUFFER_MODE_UNDEFINED is expected");
BuffDesc.Mode = BUFFER_MODE_RAW;
}
else
{
if (BuffDesc.ElementByteStride != 0)
{
VERIFY(BuffDesc.Mode == BUFFER_MODE_UNDEFINED || BuffDesc.Mode == BUFFER_MODE_FORMATTED,
"Inconsistent buffer mode: BUFFER_MODE_FORMATTED or BUFFER_MODE_UNDEFINED is expected");
BuffDesc.Mode = BUFFER_MODE_FORMATTED;
}
else
BuffDesc.Mode = BUFFER_MODE_UNDEFINED;
}
}
return BuffDesc;
}
BufferD3D11Impl::BufferD3D11Impl(IReferenceCounters* pRefCounters,
FixedBlockMemoryAllocator& BuffViewObjMemAllocator,
class RenderDeviceD3D11Impl* pDeviceD3D11,
const BufferDesc& BuffDesc,
RESOURCE_STATE InitialState,
ID3D11Buffer* pd3d11Buffer) :
// clang-format off
TBufferBase
{
pRefCounters,
BuffViewObjMemAllocator,
pDeviceD3D11,
BuffDescFromD3D11Buffer(pd3d11Buffer, BuffDesc),
false
}
// clang-format on
{
m_pd3d11Buffer = pd3d11Buffer;
SetState(InitialState);
}
BufferD3D11Impl::~BufferD3D11Impl()
{
}
IMPLEMENT_QUERY_INTERFACE(BufferD3D11Impl, IID_BufferD3D11, TBufferBase)
void BufferD3D11Impl::CreateViewInternal(const BufferViewDesc& OrigViewDesc, IBufferView** ppView, bool bIsDefaultView)
{
VERIFY(ppView != nullptr, "Null pointer provided");
if (!ppView) return;
VERIFY(*ppView == nullptr, "Overwriting reference to existing object may cause memory leaks");
*ppView = nullptr;
try
{
auto* pDeviceD3D11Impl = GetDevice();
auto& BuffViewAllocator = pDeviceD3D11Impl->GetBuffViewObjAllocator();
VERIFY(&BuffViewAllocator == &m_dbgBuffViewAllocator, "Buff view allocator does not match allocator provided at buffer initialization");
BufferViewDesc ViewDesc = OrigViewDesc;
if (ViewDesc.ViewType == BUFFER_VIEW_UNORDERED_ACCESS)
{
CComPtr<ID3D11UnorderedAccessView> pUAV;
CreateUAV(ViewDesc, &pUAV);
*ppView = NEW_RC_OBJ(BuffViewAllocator, "BufferViewD3D11Impl instance", BufferViewD3D11Impl, bIsDefaultView ? this : nullptr)(pDeviceD3D11Impl, ViewDesc, this, pUAV, bIsDefaultView);
}
else if (ViewDesc.ViewType == BUFFER_VIEW_SHADER_RESOURCE)
{
CComPtr<ID3D11ShaderResourceView> pSRV;
CreateSRV(ViewDesc, &pSRV);
*ppView = NEW_RC_OBJ(BuffViewAllocator, "BufferViewD3D11Impl instance", BufferViewD3D11Impl, bIsDefaultView ? this : nullptr)(pDeviceD3D11Impl, ViewDesc, this, pSRV, bIsDefaultView);
}
if (!bIsDefaultView && *ppView)
(*ppView)->AddRef();
}
catch (const std::runtime_error&)
{
const auto* ViewTypeName = GetBufferViewTypeLiteralName(OrigViewDesc.ViewType);
LOG_ERROR("Failed to create view \"", OrigViewDesc.Name ? OrigViewDesc.Name : "", "\" (", ViewTypeName, ") for buffer \"", m_Desc.Name, "\"");
}
}
void BufferD3D11Impl::CreateUAV(BufferViewDesc& UAVDesc, ID3D11UnorderedAccessView** ppD3D11UAV)
{
ValidateAndCorrectBufferViewDesc(m_Desc, UAVDesc);
D3D11_UNORDERED_ACCESS_VIEW_DESC D3D11_UAVDesc;
BufferViewDesc_to_D3D11_UAV_DESC(m_Desc, UAVDesc, D3D11_UAVDesc);
auto* pDeviceD3D11 = static_cast<RenderDeviceD3D11Impl*>(GetDevice())->GetD3D11Device();
CHECK_D3D_RESULT_THROW(pDeviceD3D11->CreateUnorderedAccessView(m_pd3d11Buffer, &D3D11_UAVDesc, ppD3D11UAV),
"Failed to create D3D11 unordered access view");
}
void BufferD3D11Impl::CreateSRV(struct BufferViewDesc& SRVDesc, ID3D11ShaderResourceView** ppD3D11SRV)
{
ValidateAndCorrectBufferViewDesc(m_Desc, SRVDesc);
D3D11_SHADER_RESOURCE_VIEW_DESC D3D11_SRVDesc;
BufferViewDesc_to_D3D11_SRV_DESC(m_Desc, SRVDesc, D3D11_SRVDesc);
auto* pDeviceD3D11 = static_cast<RenderDeviceD3D11Impl*>(GetDevice())->GetD3D11Device();
CHECK_D3D_RESULT_THROW(pDeviceD3D11->CreateShaderResourceView(m_pd3d11Buffer, &D3D11_SRVDesc, ppD3D11SRV),
"Failed to create D3D11 shader resource view");
}
} // namespace Diligent
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