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path: root/Graphics/GraphicsEngineD3D11/src/BufferD3D11Impl.cpp (follow)
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* D3D11 backend: some header clean-up plus few minor updatesassiduous2021-03-191-6/+4
* Renamed Align to AlignUpassiduous2021-03-191-4/+8
* Updated copyright noticeassiduous2021-01-011-1/+1
* Refactored BufferBaseassiduous2020-11-061-2/+2
* Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)assiduous2020-10-191-2/+2
* Updated unified buffers logic: removed implicit decay to DEFAULT bufersassiduous2020-09-171-1/+1
* Added USAGE_UNIFIED usage type (API 240066)assiduous2020-08-231-3/+8
* More .h -> .hpp renamingsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-4/+4
* Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...assiduous2020-01-261-1/+1
* Updated coyright noticeassiduous2020-01-011-7/+11
* Minor formatting updatesassiduous2019-12-251-12/+12
* clang-formatted GraphicsEngineD3D11 projectEgor Yusov2019-11-231-68/+83
* D3D11 backend: cosmetic code changesEgor Yusov2019-10-081-2/+16
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated IRenderDevice::CreateTexture and IRenderDevice::CreateBuffer to take ...Egor Yusov2019-02-091-4/+4
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Renamed/moved IBuffer::Map() to IDeviceContext::MapBuffer()Egor Yusov2018-11-251-24/+0
* Moved/renamed `IBuffer::UpdateData()` to `IDeviceContext::UpdateBuffer()`Egor Yusov2018-11-241-34/+0
* Implemented explicit state transitions in D3D11 backend (closed https://githu...Egor Yusov2018-11-211-0/+2
* Added explicit resource state transitions to the API; implemented in D3D12Egor Yusov2018-11-181-0/+2
* Setting debug names of D3D11 objectsEgor Yusov2018-10-041-0/+6
* Implemented raw buffers (fixed https://github.com/DiligentGraphics/DiligentCo...Egor Yusov2018-08-261-17/+30
* Updaed code formatting of D3D11 backend sourceEgor Yusov2018-06-201-15/+15
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Reworked dependencies between projectsEgor Yusov2017-12-281-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-281-8/+8
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-21/+83
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-42/+24
* Release v1.0.0Egor Yusov2015-10-211-0/+237