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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "pch.h"
#include "SamplerD3D11Impl.hpp"
#include "RenderDeviceD3D11Impl.hpp"
#include "D3D11TypeConversions.hpp"
namespace Diligent
{
SamplerD3D11Impl::SamplerD3D11Impl(IReferenceCounters* pRefCounters,
RenderDeviceD3D11Impl* pRenderDeviceD3D11,
const SamplerDesc& SamplerDesc) :
// clang-format off
TSamplerBase
{
pRefCounters,
pRenderDeviceD3D11,
SamplerDesc
}
// clang-format on
{
auto* pd3d11Device = pRenderDeviceD3D11->GetD3D11Device();
D3D11_SAMPLER_DESC D3D11SamplerDesc =
{
FilterTypeToD3D11Filter(SamplerDesc.MinFilter, SamplerDesc.MagFilter, SamplerDesc.MipFilter),
TexAddressModeToD3D11AddressMode(SamplerDesc.AddressU),
TexAddressModeToD3D11AddressMode(SamplerDesc.AddressV),
TexAddressModeToD3D11AddressMode(SamplerDesc.AddressW),
SamplerDesc.MipLODBias,
SamplerDesc.MaxAnisotropy,
ComparisonFuncToD3D11ComparisonFunc(SamplerDesc.ComparisonFunc),
{SamplerDesc.BorderColor[0], SamplerDesc.BorderColor[1], SamplerDesc.BorderColor[2], SamplerDesc.BorderColor[3]},
SamplerDesc.MinLOD,
SamplerDesc.MaxLOD // clang-format off
}; // clang-format on
CHECK_D3D_RESULT_THROW(pd3d11Device->CreateSamplerState(&D3D11SamplerDesc, &m_pd3dSampler),
"Failed to create the Direct3D11 sampler");
}
SamplerD3D11Impl::~SamplerD3D11Impl()
{
}
IMPLEMENT_QUERY_INTERFACE(SamplerD3D11Impl, IID_SamplerD3D11, TSamplerBase)
} // namespace Diligent
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