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path: root/Graphics/GraphicsEngineD3D11/src/SamplerD3D11Impl.cpp (follow)
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* Updated copyright noticeassiduous2021-01-011-1/+1
* More .h -> .hpp renamingsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-2/+2
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D11 projectEgor Yusov2019-11-231-21/+23
* D3D11 backend: cosmetic code changesEgor Yusov2019-10-081-1/+6
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Removed D3D11 debug names for Depth-stencil, Rasterizer, Blend states and sam...Egor Yusov2018-10-071-5/+0
* Added debug names for D3D11 command lists, shaders, samplers, depth-stencil, ...Egor Yusov2018-10-071-0/+5
* Updaed code formatting of D3D11 backend sourceEgor Yusov2018-06-201-1/+3
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-2/+2
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-3/+3
* Release v1.0.0Egor Yusov2015-10-211-0/+60