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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Declaration of Diligent::BufferViewD3D12Impl class
#include "EngineD3D12ImplTraits.hpp"
#include "BufferViewBase.hpp"
#include "DescriptorHeap.hpp"
namespace Diligent
{
/// Buffer view implementation in Direct3D12 backend.
class BufferViewD3D12Impl final : public BufferViewBase<EngineD3D12ImplTraits>
{
public:
using TBufferViewBase = BufferViewBase<EngineD3D12ImplTraits>;
BufferViewD3D12Impl(IReferenceCounters* pRefCounters,
RenderDeviceD3D12Impl* pDevice,
const BufferViewDesc& ViewDesc,
BufferD3D12Impl* pBuffer,
DescriptorHeapAllocation&& HandleAlloc,
bool bIsDefaultView);
~BufferViewD3D12Impl();
IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_BufferViewD3D12, TBufferViewBase)
/// Implementation of IBufferViewD3D12::GetCPUDescriptorHandle().
virtual D3D12_CPU_DESCRIPTOR_HANDLE DILIGENT_CALL_TYPE GetCPUDescriptorHandle() override final
{
return m_DescriptorHandle.GetCpuHandle();
}
protected:
// Allocation in a CPU-only descriptor heap
DescriptorHeapAllocation m_DescriptorHandle;
};
} // namespace Diligent
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