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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
#include <d3d12.h>
namespace Diligent
{
using D3D12CreateDeviceProcType = HRESULT(WINAPI*)(
_In_opt_ IUnknown* pAdapter,
D3D_FEATURE_LEVEL MinimumFeatureLevel,
_In_ REFIID riid,
_COM_Outptr_opt_ void** ppDevice);
using D3D12GetDebugInterfaceProcType = HRESULT(WINAPI*)(
_In_ REFIID riid,
_COM_Outptr_opt_ void** ppvDebug);
using D3D12SerializeRootSignatureProcType = HRESULT(WINAPI*)(
_In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature,
_In_ D3D_ROOT_SIGNATURE_VERSION Version,
_Out_ ID3DBlob** ppBlob,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob);
extern D3D12CreateDeviceProcType D3D12CreateDevice;
extern D3D12GetDebugInterfaceProcType D3D12GetDebugInterface;
extern D3D12SerializeRootSignatureProcType D3D12SerializeRootSignature;
HMODULE LoadD3D12Dll(const char* DLLPath = "d3d12.dll");
} // namespace Diligent
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