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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Declaration of Diligent::SwapChainD3D12Impl class
#include <dxgi1_4.h>
#include "SwapChainD3D12.h"
#include "SwapChainD3DBase.hpp"
namespace Diligent
{
/// Swap chain implementation in Direct3D12 backend.
class SwapChainD3D12Impl final : public SwapChainD3DBase<ISwapChainD3D12, IDXGISwapChain3>
{
public:
using TSwapChainBase = SwapChainD3DBase<ISwapChainD3D12, IDXGISwapChain3>;
SwapChainD3D12Impl(IReferenceCounters* pRefCounters,
const SwapChainDesc& SwapChainDesc,
const FullScreenModeDesc& FSDesc,
class RenderDeviceD3D12Impl* pRenderDeviceD3D12,
class DeviceContextD3D12Impl* pDeviceContextD3D12,
const NativeWindow& Window);
~SwapChainD3D12Impl();
IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_SwapChainD3D12, TSwapChainBase)
/// Implementation of ISwapChain::Present() in Direct3D12 backend.
virtual void DILIGENT_CALL_TYPE Present(Uint32 SyncInterval) override final;
/// Implementation of ISwapChain::Resize() in Direct3D12 backend.
virtual void DILIGENT_CALL_TYPE Resize(Uint32 NewWidth, Uint32 NewHeight, SURFACE_TRANSFORM NewPreTransform) override final;
/// Implementation of ISwapChainD3D12::GetDXGISwapChain().
virtual IDXGISwapChain* DILIGENT_CALL_TYPE GetDXGISwapChain() override final { return m_pSwapChain; }
/// Implementation of ISwapChain::GetCurrentBackBufferRTV() in Direct3D12 backend.
virtual ITextureViewD3D12* DILIGENT_CALL_TYPE GetCurrentBackBufferRTV() override final
{
auto CurrentBackBufferIndex = m_pSwapChain->GetCurrentBackBufferIndex();
VERIFY_EXPR(CurrentBackBufferIndex >= 0 && CurrentBackBufferIndex < m_SwapChainDesc.BufferCount);
return m_pBackBufferRTV[CurrentBackBufferIndex];
}
/// Implementation of ISwapChain::GetDepthBufferDSV() in Direct3D12 backend.
virtual ITextureViewD3D12* DILIGENT_CALL_TYPE GetDepthBufferDSV() override final { return m_pDepthBufferDSV; }
private:
virtual void UpdateSwapChain(bool CreateNew) override final;
void InitBuffersAndViews();
std::vector<RefCntAutoPtr<ITextureViewD3D12>, STDAllocatorRawMem<RefCntAutoPtr<ITextureViewD3D12>>> m_pBackBufferRTV;
RefCntAutoPtr<ITextureViewD3D12> m_pDepthBufferDSV;
};
} // namespace Diligent
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