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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Definition of the Diligent::IRenderDeviceD3D12 interface
#include "../../GraphicsEngine/interface/RenderDevice.h"
DILIGENT_BEGIN_NAMESPACE(Diligent)
// {C7987C98-87FE-4309-AE88-E98F044B00F6}
static const INTERFACE_ID IID_RenderDeviceD3D12 =
{0xc7987c98, 0x87fe, 0x4309, {0xae, 0x88, 0xe9, 0x8f, 0x4, 0x4b, 0x0, 0xf6}};
#define DILIGENT_INTERFACE_NAME IRenderDeviceD3D12
#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
#define IRenderDeviceD3D12InclusiveMethods \
IRenderDeviceInclusiveMethods; \
IRenderDeviceD3D12Methods RenderDeviceD3D12
// clang-format off
/// Exposes Direct3D12-specific functionality of a render device.
DILIGENT_BEGIN_INTERFACE(IRenderDeviceD3D12, IRenderDevice)
{
/// Returns ID3D12Device interface of the internal Direct3D12 device object.
/// The method does *NOT* call AddRef() on the returned interface,
/// so Release() must not be called.
VIRTUAL ID3D12Device* METHOD(GetD3D12Device)(THIS) PURE;
/// Returns the fence value that will be signaled by the GPU command queue next
VIRTUAL Uint64 METHOD(GetNextFenceValue)(THIS_
Uint32 QueueIndex) PURE;
/// Returns the last completed fence value for the given command queue
VIRTUAL Uint64 METHOD(GetCompletedFenceValue)(THIS_
Uint32 QueueIndex) PURE;
/// Checks if the fence value has been signaled by the GPU. True means
/// that all associated work has been finished
VIRTUAL Bool METHOD(IsFenceSignaled)(THIS_
Uint32 QueueIndex,
Uint64 FenceValue) PURE;
/// Creates a texture object from native d3d12 resource
/// \param [in] pd3d12Texture - pointer to the native D3D12 texture
/// \param [in] InitialState - Initial texture state. See Diligent::RESOURCE_STATE.
/// \param [out] ppTexture - Address of the memory location where the pointer to the
/// texture interface will be stored.
/// The function calls AddRef(), so that the new object will contain
/// one reference.
VIRTUAL void METHOD(CreateTextureFromD3DResource)(THIS_
ID3D12Resource* pd3d12Texture,
RESOURCE_STATE InitialState,
ITexture** ppTexture) PURE;
/// Creates a buffer object from native d3d12 resoruce
/// \param [in] pd3d12Buffer - Pointer to the native d3d12 buffer resource
/// \param [in] BuffDesc - Buffer description. The system can recover buffer size, but
/// the rest of the fields need to be populated by the client
/// as they cannot be recovered from d3d12 resource description
/// \param [in] InitialState - Initial buffer state. See Diligent::RESOURCE_STATE.
/// \param [out] ppBuffer - Address of the memory location where the pointer to the
/// buffer interface will be stored.
/// The function calls AddRef(), so that the new object will contain
/// one reference.
VIRTUAL void METHOD(CreateBufferFromD3DResource)(THIS_
ID3D12Resource* pd3d12Buffer,
const BufferDesc REF BuffDesc,
RESOURCE_STATE InitialState,
IBuffer** ppBuffer) PURE;
/// Creates a bottom-level AS object from native d3d12 resoruce
/// \param [in] pd3d12BLAS - Pointer to the native d3d12 acceleration structure resource
/// \param [in] Desc - Bottom-level AS description.
/// \param [in] InitialState - Initial BLAS state. Can be RESOURCE_STATE_UNKNOWN, RESOURCE_STATE_BUILD_AS_READ, RESOURCE_STATE_BUILD_AS_WRITE.
/// See Diligent::RESOURCE_STATE.
/// \param [out] ppBLAS - Address of the memory location where the pointer to the
/// bottom-level AS interface will be stored.
/// The function calls AddRef(), so that the new object will contain
/// one reference.
VIRTUAL void METHOD(CreateBLASFromD3DResource)(THIS_
ID3D12Resource* pd3d12BLAS,
const BottomLevelASDesc REF Desc,
RESOURCE_STATE InitialState,
IBottomLevelAS** ppBLAS) PURE;
/// Creates a top-level AS object from native d3d12 resoruce
/// \param [in] pd3d12TLAS - Pointer to the native d3d12 acceleration structure resource
/// \param [in] Desc - Top-level AS description.
/// \param [in] InitialState - Initial TLAS state. Can be RESOURCE_STATE_UNKNOWN, RESOURCE_STATE_BUILD_AS_READ, RESOURCE_STATE_BUILD_AS_WRITE, RESOURCE_STATE_RAY_TRACING.
/// See Diligent::RESOURCE_STATE.
/// \param [out] ppTLAS - Address of the memory location where the pointer to the
/// top-level AS interface will be stored.
/// The function calls AddRef(), so that the new object will contain
/// one reference.
VIRTUAL void METHOD(CreateTLASFromD3DResource)(THIS_
ID3D12Resource* pd3d12TLAS,
const TopLevelASDesc REF Desc,
RESOURCE_STATE InitialState,
ITopLevelAS** ppTLAS) PURE;
};
DILIGENT_END_INTERFACE
#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
#if DILIGENT_C_INTERFACE
// clang-format off
# define IRenderDeviceD3D12_GetD3D12Device(This) CALL_IFACE_METHOD(RenderDeviceD3D12, GetD3D12Device, This)
# define IRenderDeviceD3D12_GetNextFenceValue(This, ...) CALL_IFACE_METHOD(RenderDeviceD3D12, GetNextFenceValue, This, __VA_ARGS__)
# define IRenderDeviceD3D12_GetCompletedFenceValue(This, ...) CALL_IFACE_METHOD(RenderDeviceD3D12, GetCompletedFenceValue, This, __VA_ARGS__)
# define IRenderDeviceD3D12_IsFenceSignaled(This, ...) CALL_IFACE_METHOD(RenderDeviceD3D12, IsFenceSignaled, This, __VA_ARGS__)
# define IRenderDeviceD3D12_CreateTextureFromD3DResource(This, ...) CALL_IFACE_METHOD(RenderDeviceD3D12, CreateTextureFromD3DResource, This, __VA_ARGS__)
# define IRenderDeviceD3D12_CreateBufferFromD3DResource(This, ...) CALL_IFACE_METHOD(RenderDeviceD3D12, CreateBufferFromD3DResource, This, __VA_ARGS__)
# define IRenderDeviceD3D12_CreateBLASFromD3DResource(This, ...) CALL_IFACE_METHOD(RenderDeviceD3D12, CreateBLASFromD3DResource, This, __VA_ARGS__)
# define IRenderDeviceD3D12_CreateTLASFromD3DResource(This, ...) CALL_IFACE_METHOD(RenderDeviceD3D12, CreateTLASFromD3DResource, This, __VA_ARGS__)
// clang-format on
#endif
DILIGENT_END_NAMESPACE // namespace Diligent
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