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path: root/Graphics/GraphicsEngineD3D12/interface/RenderDeviceD3D12.h (follow)
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* Updated copyright noticeassiduous2021-01-011-1/+1
* A bunch of minor updatesassiduous2020-11-101-9/+9
* Added ability to update AS.azhirnov2020-11-101-0/+34
* Reworked C interface to optimize inheritance handlingassiduous2020-01-291-9/+4
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-281-6/+2
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-281-6/+6
* Implemented C interface for D3D12 backendassiduous2020-01-281-17/+58
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-241-8/+7
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-091-1/+1
* Fixed typosEgor Yusov2019-09-181-1/+1
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Added explicit resource state transitions to the API; implemented in D3D12Egor Yusov2018-11-181-15/+22
* Added ReleaseStaleResources() to IRenderDevice interface + a bunch of minor c...Egor Yusov2018-10-041-7/+0
* Reworked D3D12 descriptor heaps to rely on device release queuesEgor Yusov2018-10-031-3/+6
* Unified resource liftime management in D3D12 and Vk backendsEgor Yusov2018-09-221-2/+5
* Improved code formatting of D3D12 backend headersEgor Yusov2018-06-201-2/+2
* Fixed interface headers to use relative paths in #includeEgor Yusov2018-02-231-1/+1
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-281-2/+2
* Updated to Diligent Engine 2.1Egor Yusov2017-11-131-1/+33
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-0/+49