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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Definition of the Diligent::IShaderD3D12 interface
#include "../../GraphicsEngineD3DBase/interface/ShaderD3D.h"
DILIGENT_BEGIN_NAMESPACE(Diligent)
// {C059B160-7F31-4029-943D-0996B98EE79A}
static const INTERFACE_ID IID_ShaderD3D12 =
{0xc059b160, 0x7f31, 0x4029, {0x94, 0x3d, 0x9, 0x96, 0xb9, 0x8e, 0xe7, 0x9a}};
#define DILIGENT_INTERFACE_NAME IShaderD3D12
#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
// clang-format off
#define IShaderD3D12InclusiveMethods \
IShaderD3DInclusiveMethods \
/*IShaderD3D12Methods ShaderD3D12*/
// clang-format on
#if DILIGENT_CPP_INTERFACE
/// Exposes Direct3D12-specific functionality of a shader object.
DILIGENT_BEGIN_INTERFACE(IShaderD3D12, IShaderD3D){
/// Returns a pointer to the ID3D12DeviceChild interface of the internal Direct3D12 object.
/// The method does *NOT* call AddRef() on the returned interface,
/// so Release() must not be called.
//virtual ID3D12DeviceChild* GetD3D12Shader() = 0;
};
DILIGENT_END_INTERFACE
#endif
#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
#if DILIGENT_C_INTERFACE
struct IShaderD3D12Vtbl
{
IShaderD3D12InclusiveMethods;
};
typedef struct IShaderD3D12
{
struct IShaderD3D12Vtbl* pVtbl;
} IShaderD3D12;
#endif
DILIGENT_END_NAMESPACE // namespace Diligent
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