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path: root/Graphics/GraphicsEngineD3D12/interface/ShaderD3D12.h (follow)
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* Updated copyright noticeassiduous2021-01-011-1/+1
* Reworked C interface to optimize inheritance handlingassiduous2020-01-291-5/+7
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-281-1/+2
* Implemented IShaderD3D C interface.assiduous2020-01-281-0/+1
* Implemented C interface for D3D12 backendassiduous2020-01-281-7/+30
* Updated coyright noticeassiduous2020-01-011-7/+11
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-241-3/+2
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-091-1/+1
* Updated Copyright noticeEgor Yusov2019-09-171-1/+1
* Added IShaderD3D interface and HLSLShaderResourceDesc structureEgor Yusov2019-03-081-2/+2
* Updated copyright noticeEgor Yusov2019-01-021-1/+1
* Fixed interface headers to use relative paths in #includeEgor Yusov2018-02-231-1/+1
* Updated copyright noticeEgor Yusov2018-01-041-1/+1
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-281-2/+2
* Merge from dev branchEgor Yusov2017-05-201-1/+1
* Merging Updates from dev branchEgor Yusov2017-05-201-1/+1
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-061-1/+1
* Updated to Diligent Engine 2.0Egor Yusov2016-08-201-0/+50