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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "pch.h"
#include "D3D12Utils.h"
#include <cstring>
namespace Diligent
{
const Char* GetD3D12DescriptorHeapTypeLiteralName(D3D12_DESCRIPTOR_HEAP_TYPE Type)
{
static bool bIsInitialized = false;
static const Char* HeapTypeNames[D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES];
if (!bIsInitialized)
{
// clang-format off
HeapTypeNames[D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV] = "D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV";
HeapTypeNames[D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER] = "D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER";
HeapTypeNames[D3D12_DESCRIPTOR_HEAP_TYPE_RTV] = "D3D12_DESCRIPTOR_HEAP_TYPE_RTV";
HeapTypeNames[D3D12_DESCRIPTOR_HEAP_TYPE_DSV] = "D3D12_DESCRIPTOR_HEAP_TYPE_DSV";
// clang-format on
bIsInitialized = true;
}
VERIFY_EXPR(Type >= 0 && Type < D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES);
return HeapTypeNames[Type];
}
bool operator==(const D3D12_ROOT_DESCRIPTOR_TABLE& Tbl0, const D3D12_ROOT_DESCRIPTOR_TABLE& Tbl1)
{
if (Tbl0.NumDescriptorRanges != Tbl1.NumDescriptorRanges)
return false;
return memcmp(Tbl0.pDescriptorRanges, Tbl1.pDescriptorRanges, Tbl0.NumDescriptorRanges * sizeof(D3D12_DESCRIPTOR_RANGE)) == 0;
}
bool operator==(const D3D12_ROOT_CONSTANTS& Const0, const D3D12_ROOT_CONSTANTS& Const1)
{
// clang-format off
return Const0.ShaderRegister == Const1.ShaderRegister &&
Const0.RegisterSpace == Const1.RegisterSpace &&
Const0.Num32BitValues == Const1.Num32BitValues;
// clang-format on
}
bool operator==(const D3D12_ROOT_DESCRIPTOR& Descr0, const D3D12_ROOT_DESCRIPTOR& Descr1)
{
// clang-format off
return Descr0.ShaderRegister == Descr1.ShaderRegister &&
Descr0.RegisterSpace == Descr1.RegisterSpace;
// clang-format on
}
bool operator==(const D3D12_ROOT_PARAMETER& Param0, const D3D12_ROOT_PARAMETER& Param1)
{
if (Param0.ParameterType != Param1.ParameterType ||
Param0.ShaderVisibility != Param1.ShaderVisibility)
return false;
switch (Param0.ParameterType)
{
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
return Param0.DescriptorTable == Param1.DescriptorTable;
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
return Param0.Constants == Param1.Constants;
case D3D12_ROOT_PARAMETER_TYPE_CBV:
case D3D12_ROOT_PARAMETER_TYPE_SRV:
case D3D12_ROOT_PARAMETER_TYPE_UAV:
return Param0.Descriptor == Param1.Descriptor;
default:
UNEXPECTED("Unexpected root parameter type");
return false;
}
}
} // namespace Diligent
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