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/* Copyright 2015-2018 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
#include "SwapChainGL.h"
#include "SwapChainGLBase.hpp"
#include "GLObjectWrapper.hpp"
namespace Diligent
{
/// Implementation of the Diligent::ISwapChainGL interface on IOS
class SwapChainGLIOS final : public SwapChainGLBase<ISwapChainGL>
{
public:
using TSwapChainGLBase = SwapChainGLBase<ISwapChainGL>;
SwapChainGLIOS(IReferenceCounters* pRefCounters,
const EngineGLCreateInfo& InitAttribs,
const SwapChainDesc& SwapChainDesc,
class RenderDeviceGLImpl* pRenderDeviceGL,
class DeviceContextGLImpl* pImmediateContextGL);
SwapChainGLIOS();
virtual void QueryInterface(const Diligent::INTERFACE_ID& IID, IObject** ppInterface) override final;
virtual void Present(Uint32 SyncInterval) override final;
virtual void Resize(Uint32 NewWidth, Uint32 NewHeight, SURFACE_TRANSFORM NewTransform) override final;
virtual void SetFullscreenMode(const DisplayModeAttribs& DisplayMode) override final;
virtual void SetWindowedMode() override final;
virtual GLuint GetDefaultFBO() const override final;
private:
void InitRenderBuffers(bool InitFromDrawable, Uint32& Width, Uint32& Height);
GLObjectWrappers::GLRenderBufferObj m_ColorRenderBuffer;
GLObjectWrappers::GLRenderBufferObj m_DepthRenderBuffer;
GLObjectWrappers::GLFrameBufferObj m_DefaultFBO;
void* m_CALayer;
};
} // namespace Diligent
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