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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include <vector>
#include <map>
#include <unordered_map>
#include <unordered_set>
#include <algorithm>
#if PLATFORM_WIN32
# ifndef GLEW_STATIC
# define GLEW_STATIC // Must be defined to use static version of glew
# endif
# include "GL/glew.h"
// Glew includes <windows.h>
# ifndef NOMINMAX
# define NOMINMAX
# endif
# include "GL/wglew.h"
# include <GL/GL.h>
#elif PLATFORM_LINUX
# ifndef GLEW_STATIC
# define GLEW_STATIC // Must be defined to use static version of glew
# endif
# ifndef GLEW_NO_GLU
# define GLEW_NO_GLU
# endif
# include "GL/glew.h"
# include "GL/glxew.h"
# include <GL/glx.h>
// Undefine beautiful defines from GL/glx.h -> X11/Xlib.h
# ifdef Bool
# undef Bool
# endif
# ifdef True
# undef True
# endif
# ifdef False
# undef False
# endif
# ifdef Status
# undef Status
# endif
# ifdef Success
# undef Success
# endif
# ifdef None
# undef None
# endif
#elif PLATFORM_MACOS
# ifndef GLEW_STATIC
# define GLEW_STATIC // Must be defined to use static version of glew
# endif
# ifndef GLEW_NO_GLU
# define GLEW_NO_GLU
# endif
# include "GL/glew.h"
#elif PLATFORM_ANDROID
# include <GLES3/gl3.h>
# include <GLES3/gl3ext.h>
// GLStubs must be included after GLFeatures!
# include "GLStubsAndroid.h"
#elif PLATFORM_IOS
# include <OpenGLES/ES3/gl.h>
# include <OpenGLES/ES3/glext.h>
# include "GLStubsIOS.h"
#else
# error Unsupported platform
#endif
#include "Errors.hpp"
#include "PlatformDefinitions.h"
#include "RefCntAutoPtr.hpp"
#include "DebugUtilities.hpp"
#include "GLObjectWrapper.hpp"
#include "ValidatedCast.hpp"
#include "RenderDevice.h"
#include "BaseInterfacesGL.h"
#define CHECK_GL_ERROR(...) \
do \
{ \
auto err = glGetError(); \
if (err != GL_NO_ERROR) \
{ \
LogError<false>(/*IsFatal=*/false, __FUNCTION__, __FILE__, __LINE__, __VA_ARGS__, "\nGL Error Code: ", err); \
UNEXPECTED("Error"); \
} \
} while (false)
#define CHECK_GL_ERROR_AND_THROW(...) \
do \
{ \
auto err = glGetError(); \
if (err != GL_NO_ERROR) \
LogError<true>(/*IsFatal=*/false, __FUNCTION__, __FILE__, __LINE__, __VA_ARGS__, "\nGL Error Code: ", err); \
} while (false)
#ifdef DILIGENT_DEVELOPMENT
# define DEV_CHECK_GL_ERROR CHECK_GL_ERROR
#else
# define DEV_CHECK_GL_ERROR(...) \
do \
{ \
} while (false)
#endif
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