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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Definition of the Diligent::IDeviceContextGL interface
#include "../../GraphicsEngine/interface/DeviceContext.h"
DILIGENT_BEGIN_NAMESPACE(Diligent)
struct ISwapChainGL;
// {3464FDF1-C548-4935-96C3-B454C9DF6F6A}
static const INTERFACE_ID IID_DeviceContextGL =
{0x3464fdf1, 0xc548, 0x4935, {0x96, 0xc3, 0xb4, 0x54, 0xc9, 0xdf, 0x6f, 0x6a}};
#define DILIGENT_INTERFACE_NAME IDeviceContextGL
#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
#define IDeviceContextGLInclusiveMethods \
IDeviceContextInclusiveMethods; \
IDeviceContextGLMethods DeviceContextGL
// clang-format off
/// Exposes OpenGL-specific functionality of a device context.
DILIGENT_BEGIN_INTERFACE(IDeviceContextGL, IDeviceContext)
{
/// Attaches to the active GL context in the thread.
/// If an application uses multiple GL contexts, this method must be called before any
/// other command to let the engine update active context every time when control flow
/// is passed over from the main application
///
/// \return false if there is no active GL context, and true otherwise
VIRTUAL bool METHOD(UpdateCurrentGLContext)(THIS) PURE;
/// Sets the swap in the device context. The swap chain is used by the device context
/// to obtain the default FBO handle.
VIRTUAL void METHOD(SetSwapChain)(THIS_
struct ISwapChainGL* pSwapChain) PURE;
};
DILIGENT_END_INTERFACE
#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
#if DILIGENT_C_INTERFACE
// clang-format off
# define IDeviceContextGL_UpdateCurrentGLContext(This) CALL_IFACE_METHOD(DeviceContextGL, UpdateCurrentGLContext, This)
# define IDeviceContextGL_SetSwapChain(This, ...) CALL_IFACE_METHOD(DeviceContextGL, SetSwapChain, This, __VA_ARGS__)
// clang-format on
#endif
DILIGENT_END_NAMESPACE // namespace Diligent
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