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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Definition of the Diligent::ITextureGL interface
#include "../../GraphicsEngine/interface/Texture.h"
DILIGENT_BEGIN_NAMESPACE(Diligent)
// {D7BC9FF0-28F0-4636-9732-710C204D1D63}
static const INTERFACE_ID IID_TextureGL =
{0xd7bc9ff0, 0x28f0, 0x4636, {0x97, 0x32, 0x71, 0xc, 0x20, 0x4d, 0x1d, 0x63}};
#define DILIGENT_INTERFACE_NAME ITextureGL
#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
#define ITextureGLInclusiveMethods \
ITextureInclusiveMethods; \
ITextureGLMethods TextureGL
/// Exposes OpenGL-specific functionality of a texture object.
DILIGENT_BEGIN_INTERFACE(ITextureGL, ITexture)
{
/// Returns OpenGL texture handle
VIRTUAL GLuint METHOD(GetGLTextureHandle)(THIS) PURE;
/// Returns bind target of the native OpenGL texture
VIRTUAL GLenum METHOD(GetBindTarget)(THIS) CONST PURE;
};
DILIGENT_END_INTERFACE
#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
#if DILIGENT_C_INTERFACE
// clang-format off
# define ITextureGL_GetGLTextureHandle(This) CALL_IFACE_METHOD(TextureGL, GetGLTextureHandle, This)
# define ITextureGL_GetBindTarget(This) CALL_IFACE_METHOD(TextureGL, GetBindTarget, This)
// clang-format on
#endif
DILIGENT_END_NAMESPACE // namespace Diligent
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