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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Declaration of Diligent::DeviceContextVkImpl class
#include <unordered_map>
#include <bitset>
#include "EngineVkImplTraits.hpp"
#include "DeviceContextNextGenBase.hpp"
// Vk object implementations are required by DeviceContextBase
#include "BufferVkImpl.hpp"
#include "TextureVkImpl.hpp"
#include "PipelineStateVkImpl.hpp"
#include "QueryVkImpl.hpp"
#include "FramebufferVkImpl.hpp"
#include "RenderPassVkImpl.hpp"
#include "BottomLevelASVkImpl.hpp"
#include "TopLevelASVkImpl.hpp"
#include "ShaderBindingTableVkImpl.hpp"
#include "ShaderResourceBindingVkImpl.hpp"
#include "GenerateMipsVkHelper.hpp"
#include "PipelineLayoutVk.hpp"
#include "VulkanUtilities/VulkanCommandBufferPool.hpp"
#include "VulkanUtilities/VulkanCommandBuffer.hpp"
#include "VulkanUploadHeap.hpp"
#include "VulkanDynamicHeap.hpp"
#include "ResourceReleaseQueue.hpp"
#include "DescriptorPoolManager.hpp"
#include "HashUtils.hpp"
#include "ManagedVulkanObject.hpp"
#include "QueryManagerVk.hpp"
namespace Diligent
{
/// Device context implementation in Vulkan backend.
class DeviceContextVkImpl final : public DeviceContextNextGenBase<EngineVkImplTraits>
{
public:
using TDeviceContextBase = DeviceContextNextGenBase<EngineVkImplTraits>;
DeviceContextVkImpl(IReferenceCounters* pRefCounters,
RenderDeviceVkImpl* pDevice,
bool bIsDeferred,
const EngineVkCreateInfo& EngineCI,
Uint32 ContextId,
Uint32 CommandQueueId,
std::shared_ptr<GenerateMipsVkHelper> GenerateMipsHelper);
~DeviceContextVkImpl();
IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_DeviceContextVk, TDeviceContextBase)
/// Implementation of IDeviceContext::SetPipelineState() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE SetPipelineState(IPipelineState* pPipelineState) override final;
/// Implementation of IDeviceContext::TransitionShaderResources() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE TransitionShaderResources(IPipelineState* pPipelineState,
IShaderResourceBinding* pShaderResourceBinding) override final;
/// Implementation of IDeviceContext::CommitShaderResources() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE CommitShaderResources(IShaderResourceBinding* pShaderResourceBinding,
RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
/// Implementation of IDeviceContext::SetStencilRef() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE SetStencilRef(Uint32 StencilRef) override final;
/// Implementation of IDeviceContext::SetBlendFactors() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE SetBlendFactors(const float* pBlendFactors = nullptr) override final;
/// Implementation of IDeviceContext::SetVertexBuffers() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE SetVertexBuffers(Uint32 StartSlot,
Uint32 NumBuffersSet,
IBuffer** ppBuffers,
Uint32* pOffsets,
RESOURCE_STATE_TRANSITION_MODE StateTransitionMode,
SET_VERTEX_BUFFERS_FLAGS Flags) override final;
/// Implementation of IDeviceContext::InvalidateState() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE InvalidateState() override final;
/// Implementation of IDeviceContext::SetIndexBuffer() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE SetIndexBuffer(IBuffer* pIndexBuffer,
Uint32 ByteOffset,
RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
/// Implementation of IDeviceContext::SetViewports() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE SetViewports(Uint32 NumViewports,
const Viewport* pViewports,
Uint32 RTWidth,
Uint32 RTHeight) override final;
/// Implementation of IDeviceContext::SetScissorRects() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE SetScissorRects(Uint32 NumRects,
const Rect* pRects,
Uint32 RTWidth,
Uint32 RTHeight) override final;
/// Implementation of IDeviceContext::SetRenderTargets() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE SetRenderTargets(Uint32 NumRenderTargets,
ITextureView* ppRenderTargets[],
ITextureView* pDepthStencil,
RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
/// Implementation of IDeviceContext::BeginRenderPass() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE BeginRenderPass(const BeginRenderPassAttribs& Attribs) override final;
/// Implementation of IDeviceContext::NextSubpass() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE NextSubpass() override final;
/// Implementation of IDeviceContext::EndRenderPass() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE EndRenderPass() override final;
// clang-format off
/// Implementation of IDeviceContext::Draw() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE Draw (const DrawAttribs& Attribs) override final;
/// Implementation of IDeviceContext::DrawIndexed() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE DrawIndexed (const DrawIndexedAttribs& Attribs) override final;
/// Implementation of IDeviceContext::DrawIndirect() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE DrawIndirect (const DrawIndirectAttribs& Attribs, IBuffer* pAttribsBuffer) override final;
/// Implementation of IDeviceContext::DrawIndexedIndirect() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE DrawIndexedIndirect(const DrawIndexedIndirectAttribs& Attribs, IBuffer* pAttribsBuffer) override final;
/// Implementation of IDeviceContext::DrawMesh() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE DrawMesh (const DrawMeshAttribs& Attribs) override final;
/// Implementation of IDeviceContext::DrawMeshIndirect() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE DrawMeshIndirect (const DrawMeshIndirectAttribs& Attribs, IBuffer* pAttribsBuffer) override final;
/// Implementation of IDeviceContext::DrawMeshIndirectCount() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE DrawMeshIndirectCount(const DrawMeshIndirectCountAttribs& Attribs, IBuffer* pAttribsBuffer, IBuffer* pCountBuffer) override final;
/// Implementation of IDeviceContext::DispatchCompute() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE DispatchCompute (const DispatchComputeAttribs& Attribs) override final;
/// Implementation of IDeviceContext::DispatchComputeIndirect() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE DispatchComputeIndirect(const DispatchComputeIndirectAttribs& Attribs, IBuffer* pAttribsBuffer) override final;
// clang-format on
/// Implementation of IDeviceContext::ClearDepthStencil() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE ClearDepthStencil(ITextureView* pView,
CLEAR_DEPTH_STENCIL_FLAGS ClearFlags,
float fDepth,
Uint8 Stencil,
RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
/// Implementation of IDeviceContext::ClearRenderTarget() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE ClearRenderTarget(ITextureView* pView,
const float* RGBA,
RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
/// Implementation of IDeviceContext::UpdateBuffer() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE UpdateBuffer(IBuffer* pBuffer,
Uint32 Offset,
Uint32 Size,
const void* pData,
RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
/// Implementation of IDeviceContext::CopyBuffer() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE CopyBuffer(IBuffer* pSrcBuffer,
Uint32 SrcOffset,
RESOURCE_STATE_TRANSITION_MODE SrcBufferTransitionMode,
IBuffer* pDstBuffer,
Uint32 DstOffset,
Uint32 Size,
RESOURCE_STATE_TRANSITION_MODE DstBufferTransitionMode) override final;
/// Implementation of IDeviceContext::MapBuffer() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE MapBuffer(IBuffer* pBuffer,
MAP_TYPE MapType,
MAP_FLAGS MapFlags,
PVoid& pMappedData) override final;
/// Implementation of IDeviceContext::UnmapBuffer() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE UnmapBuffer(IBuffer* pBuffer, MAP_TYPE MapType) override final;
/// Implementation of IDeviceContext::UpdateTexture() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE UpdateTexture(ITexture* pTexture,
Uint32 MipLevel,
Uint32 Slice,
const Box& DstBox,
const TextureSubResData& SubresData,
RESOURCE_STATE_TRANSITION_MODE SrcBufferStateTransitionMode,
RESOURCE_STATE_TRANSITION_MODE TextureStateTransitionModee) override final;
/// Implementation of IDeviceContext::CopyTexture() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE CopyTexture(const CopyTextureAttribs& CopyAttribs) override final;
/// Implementation of IDeviceContext::MapTextureSubresource() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE MapTextureSubresource(ITexture* pTexture,
Uint32 MipLevel,
Uint32 ArraySlice,
MAP_TYPE MapType,
MAP_FLAGS MapFlags,
const Box* pMapRegion,
MappedTextureSubresource& MappedData) override final;
/// Implementation of IDeviceContext::UnmapTextureSubresource() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE UnmapTextureSubresource(ITexture* pTexture, Uint32 MipLevel, Uint32 ArraySlice) override final;
/// Implementation of IDeviceContext::FinishCommandList() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE FinishCommandList(class ICommandList** ppCommandList) override final;
/// Implementation of IDeviceContext::ExecuteCommandLists() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE ExecuteCommandLists(Uint32 NumCommandLists,
ICommandList* const* ppCommandLists) override final;
/// Implementation of IDeviceContext::SignalFence() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE SignalFence(IFence* pFence, Uint64 Value) override final;
/// Implementation of IDeviceContext::WaitForFence() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE WaitForFence(IFence* pFence, Uint64 Value, bool FlushContext) override final;
/// Implementation of IDeviceContext::WaitForIdle() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE WaitForIdle() override final;
/// Implementation of IDeviceContext::BeginQuery() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE BeginQuery(IQuery* pQuery) override final;
/// Implementation of IDeviceContext::EndQuery() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE EndQuery(IQuery* pQuery) override final;
/// Implementation of IDeviceContext::Flush() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE Flush() override final;
/// Implementation of IDeviceContext::BuildBLAS() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE BuildBLAS(const BuildBLASAttribs& Attribs) override final;
/// Implementation of IDeviceContext::BuildTLAS() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE BuildTLAS(const BuildTLASAttribs& Attribs) override final;
/// Implementation of IDeviceContext::CopyBLAS() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE CopyBLAS(const CopyBLASAttribs& Attribs) override final;
/// Implementation of IDeviceContext::CopyTLAS() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE CopyTLAS(const CopyTLASAttribs& Attribs) override final;
/// Implementation of IDeviceContext::WriteBLASCompactedSize() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE WriteBLASCompactedSize(const WriteBLASCompactedSizeAttribs& Attribs) override final;
/// Implementation of IDeviceContext::WriteTLASCompactedSize() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE WriteTLASCompactedSize(const WriteTLASCompactedSizeAttribs& Attribs) override final;
/// Implementation of IDeviceContext::TraceRays() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE TraceRays(const TraceRaysAttribs& Attribs) override final;
/// Implementation of IDeviceContext::TraceRaysIndirect() in Vulkan backend.
virtual void DILIGENT_CALL_TYPE TraceRaysIndirect(const TraceRaysIndirectAttribs& Attribs, IBuffer* pAttribsBuffer) override final;
// Transitions texture subresources from OldState to NewState, and optionally updates
// internal texture state.
// If OldState == RESOURCE_STATE_UNKNOWN, internal texture state is used as old state.
void TransitionTextureState(TextureVkImpl& TextureVk,
RESOURCE_STATE OldState,
RESOURCE_STATE NewState,
bool UpdateTextureState,
VkImageSubresourceRange* pSubresRange = nullptr);
void TransitionImageLayout(TextureVkImpl& TextureVk,
VkImageLayout OldLayout,
VkImageLayout NewLayout,
const VkImageSubresourceRange& SubresRange);
/// Implementation of IDeviceContextVk::TransitionImageLayout().
virtual void DILIGENT_CALL_TYPE TransitionImageLayout(ITexture* pTexture, VkImageLayout NewLayout) override final;
// Transitions buffer state from OldState to NewState, and optionally updates
// internal buffer state.
// If OldState == RESOURCE_STATE_UNKNOWN, internal buffer state is used as old state.
void TransitionBufferState(BufferVkImpl& BufferVk,
RESOURCE_STATE OldState,
RESOURCE_STATE NewState,
bool UpdateBufferState);
/// Implementation of IDeviceContextVk::BufferMemoryBarrier().
virtual void DILIGENT_CALL_TYPE BufferMemoryBarrier(IBuffer* pBuffer, VkAccessFlags NewAccessFlags) override final;
// Transitions BLAS state from OldState to NewState, and optionally updates internal state.
// If OldState == RESOURCE_STATE_UNKNOWN, internal BLAS state is used as old state.
void TransitionBLASState(BottomLevelASVkImpl& BLAS,
RESOURCE_STATE OldState,
RESOURCE_STATE NewState,
bool UpdateInternalState);
// Transitions TLAS state from OldState to NewState, and optionally updates internal state.
// If OldState == RESOURCE_STATE_UNKNOWN, internal TLAS state is used as old state.
void TransitionTLASState(TopLevelASVkImpl& TLAS,
RESOURCE_STATE OldState,
RESOURCE_STATE NewState,
bool UpdateInternalState);
void AddWaitSemaphore(ManagedSemaphore* pWaitSemaphore, VkPipelineStageFlags WaitDstStageMask)
{
VERIFY_EXPR(pWaitSemaphore != nullptr);
m_WaitSemaphores.emplace_back(pWaitSemaphore);
m_VkWaitSemaphores.push_back(pWaitSemaphore->Get());
m_WaitDstStageMasks.push_back(WaitDstStageMask);
}
void AddSignalSemaphore(ManagedSemaphore* pSignalSemaphore)
{
VERIFY_EXPR(pSignalSemaphore != nullptr);
m_SignalSemaphores.emplace_back(pSignalSemaphore);
m_VkSignalSemaphores.push_back(pSignalSemaphore->Get());
}
void UpdateBufferRegion(BufferVkImpl* pBuffVk,
Uint64 DstOffset,
Uint64 NumBytes,
VkBuffer vkSrcBuffer,
Uint64 SrcOffset,
RESOURCE_STATE_TRANSITION_MODE TransitionMode);
void CopyTextureRegion(TextureVkImpl* pSrcTexture,
RESOURCE_STATE_TRANSITION_MODE SrcTextureTransitionMode,
TextureVkImpl* pDstTexture,
RESOURCE_STATE_TRANSITION_MODE DstTextureTransitionMode,
const VkImageCopy& CopyRegion);
void UpdateTextureRegion(const void* pSrcData,
Uint32 SrcStride,
Uint32 SrcDepthStride,
TextureVkImpl& TextureVk,
Uint32 MipLevel,
Uint32 Slice,
const Box& DstBox,
RESOURCE_STATE_TRANSITION_MODE TextureTransitionMode);
virtual void DILIGENT_CALL_TYPE GenerateMips(ITextureView* pTexView) override final;
Uint32 GetContextId() const { return m_ContextId; }
size_t GetNumCommandsInCtx() const { return m_State.NumCommands; }
__forceinline VulkanUtilities::VulkanCommandBuffer& GetCommandBuffer()
{
EnsureVkCmdBuffer();
m_CommandBuffer.FlushBarriers();
return m_CommandBuffer;
}
virtual void DILIGENT_CALL_TYPE FinishFrame() override final;
virtual void DILIGENT_CALL_TYPE TransitionResourceStates(Uint32 BarrierCount, StateTransitionDesc* pResourceBarriers) override final;
virtual void DILIGENT_CALL_TYPE ResolveTextureSubresource(ITexture* pSrcTexture,
ITexture* pDstTexture,
const ResolveTextureSubresourceAttribs& ResolveAttribs) override final;
VkDescriptorSet AllocateDynamicDescriptorSet(VkDescriptorSetLayout SetLayout, const char* DebugName = "")
{
// Descriptor pools are externally synchronized, meaning that the application must not allocate
// and/or free descriptor sets from the same pool in multiple threads simultaneously (13.2.3)
return m_DynamicDescrSetAllocator.Allocate(SetLayout, DebugName);
}
VulkanDynamicAllocation AllocateDynamicSpace(Uint32 SizeInBytes, Uint32 Alignment);
virtual void ResetRenderTargets() override final;
GenerateMipsVkHelper& GetGenerateMipsHelper() { return *m_GenerateMipsHelper; }
QueryManagerVk* GetQueryManager() { return m_QueryMgr.get(); }
private:
void TransitionRenderTargets(RESOURCE_STATE_TRANSITION_MODE StateTransitionMode);
__forceinline void CommitRenderPassAndFramebuffer(bool VerifyStates);
void CommitVkVertexBuffers();
void CommitViewports();
void CommitScissorRects();
void Flush(Uint32 NumCommandLists,
ICommandList* const* ppCommandLists);
__forceinline void TransitionOrVerifyBufferState(BufferVkImpl& Buffer,
RESOURCE_STATE_TRANSITION_MODE TransitionMode,
RESOURCE_STATE RequiredState,
VkAccessFlagBits ExpectedAccessFlags,
const char* OperationName);
__forceinline void TransitionOrVerifyTextureState(TextureVkImpl& Texture,
RESOURCE_STATE_TRANSITION_MODE TransitionMode,
RESOURCE_STATE RequiredState,
VkImageLayout ExpectedLayout,
const char* OperationName);
__forceinline void TransitionOrVerifyBLASState(BottomLevelASVkImpl& BLAS,
RESOURCE_STATE_TRANSITION_MODE TransitionMode,
RESOURCE_STATE RequiredState,
const char* OperationName);
__forceinline void TransitionOrVerifyTLASState(TopLevelASVkImpl& TLAS,
RESOURCE_STATE_TRANSITION_MODE TransitionMode,
RESOURCE_STATE RequiredState,
const char* OperationName);
__forceinline void EnsureVkCmdBuffer()
{
// Make sure that the number of commands in the context is at least one,
// so that the context cannot be disposed by Flush()
m_State.NumCommands = m_State.NumCommands != 0 ? m_State.NumCommands : 1;
if (m_CommandBuffer.GetVkCmdBuffer() == VK_NULL_HANDLE)
{
auto vkCmdBuff = m_CmdPool->GetCommandBuffer();
m_CommandBuffer.SetVkCmdBuffer(vkCmdBuff);
}
}
inline void DisposeVkCmdBuffer(Uint32 CmdQueue, VkCommandBuffer vkCmdBuff, Uint64 FenceValue);
inline void DisposeCurrentCmdBuffer(Uint32 CmdQueue, Uint64 FenceValue);
void CopyBufferToTexture(VkBuffer vkSrcBuffer,
Uint32 SrcBufferOffset,
Uint32 SrcBufferRowStrideInTexels,
TextureVkImpl& DstTextureVk,
const Box& DstRegion,
Uint32 DstMipLevel,
Uint32 DstArraySlice,
RESOURCE_STATE_TRANSITION_MODE DstTextureTransitionMode);
void CopyTextureToBuffer(TextureVkImpl& SrcTextureVk,
const Box& SrcRegion,
Uint32 SrcMipLevel,
Uint32 SrcArraySlice,
RESOURCE_STATE_TRANSITION_MODE SrcTextureTransitionMode,
VkBuffer vkDstBuffer,
Uint32 DstBufferOffset,
Uint32 DstBufferRowStrideInTexels);
__forceinline void PrepareForDraw(DRAW_FLAGS Flags);
__forceinline void PrepareForIndexedDraw(DRAW_FLAGS Flags, VALUE_TYPE IndexType);
__forceinline BufferVkImpl* PrepareIndirectAttribsBuffer(IBuffer* pAttribsBuffer, RESOURCE_STATE_TRANSITION_MODE TransitonMode, const char* OpName);
__forceinline void PrepareForDispatchCompute();
__forceinline void PrepareForRayTracing();
void DvpLogRenderPass_PSOMismatch();
void CreateASCompactedSizeQueryPool();
VulkanUtilities::VulkanCommandBuffer m_CommandBuffer;
struct ContextState
{
/// Flag indicating if currently committed vertex buffers are up to date
bool CommittedVBsUpToDate = false;
/// Flag indicating if currently committed index buffer is up to date
bool CommittedIBUpToDate = false;
bool CommittedResourcesValidated = false;
Uint32 NumCommands = 0;
VkPipelineBindPoint vkPipelineBindPoint = VK_PIPELINE_BIND_POINT_MAX_ENUM;
} m_State;
// Graphics/mesh, compute, ray tracing
static constexpr Uint32 NUM_PIPELINE_BIND_POINTS = 3;
static constexpr Uint32 MAX_DESCR_SET_PER_SIGNATURE = PipelineResourceSignatureVkImpl::MAX_DESCRIPTOR_SETS;
struct DescriptorSetBindInfo
{
struct ResourceInfo
{
// The SRB's shader resource cache
ShaderResourceCacheVk* pResourceCache = nullptr;
// Static/mutable and dynamic descriptor sets
std::array<VkDescriptorSet, MAX_DESCR_SET_PER_SIGNATURE> vkSets = {};
// Descriptor set base index given by Layout.GetFirstDescrSetIndex
Uint32 DescriptorSetBaseInd = 0;
// The total number of descriptors with dynamic offset, given by pSignature->GetDynamicOffsetCount().
// Note that this is not the actual number of dynamic buffers in the resource cache.
Uint32 DynamicOffsetCount = 0;
#ifdef DILIGENT_DEVELOPMENT
// The DescriptorSetBaseInd that was used in the last BindDescriptorSets() call
Uint32 LastBoundDSBaseInd = ~0u;
#endif
};
std::array<ResourceInfo, MAX_RESOURCE_SIGNATURES> Resources;
#ifdef DILIGENT_DEVELOPMENT
// Do not use strong references!
std::array<ShaderResourceBindingVkImpl*, MAX_RESOURCE_SIGNATURES> SRBs = {};
#endif
using Bitfield = Uint8;
static_assert(sizeof(Bitfield) * 8 >= MAX_RESOURCE_SIGNATURES, "not enought space to store MAX_RESOURCE_SIGNATURES bits");
Bitfield ActiveSRBMask = 0; // Indicates which SRBs are active in current PSO
Bitfield StaleSRBMask = 0; // Indicates stale SRBs that have descriptor sets that need to be bound
Bitfield DynamicBuffersMask = 0; // Indicates which SRBs have dynamic buffers
// Pipeline layout of the currently bound pipeline
VkPipelineLayout vkPipelineLayout = VK_NULL_HANDLE;
DescriptorSetBindInfo()
{}
__forceinline bool RequireUpdate(bool DynamicBuffersIntact = false) const
{
return (StaleSRBMask & ActiveSRBMask) != 0 || ((DynamicBuffersMask & ActiveSRBMask) != 0 && !DynamicBuffersIntact);
}
void SetStaleSRBBit(Uint32 Index) { StaleSRBMask |= static_cast<Bitfield>(1u << Index); }
void ClearStaleSRBBit(Uint32 Index) { StaleSRBMask &= static_cast<Bitfield>(~(1u << Index)); }
void SetDynamicBufferBit(Uint32 Index) { DynamicBuffersMask |= static_cast<Bitfield>(1u << Index); }
void ClearDynamicBufferBit(Uint32 Index) { DynamicBuffersMask &= static_cast<Bitfield>(~(1u << Index)); }
};
__forceinline DescriptorSetBindInfo& GetDescriptorSetBindInfo(PIPELINE_TYPE Type);
__forceinline void CommitDescriptorSets(DescriptorSetBindInfo& DescrSetBindInfo);
#ifdef DILIGENT_DEVELOPMENT
void DvpValidateCommittedShaderResources();
#endif
/// Descriptor set binding information for each pipeline type (graphics/mesh, compute, ray tracing)
std::array<DescriptorSetBindInfo, NUM_PIPELINE_BIND_POINTS> m_DescrSetBindInfo;
/// Memory to store dynamic buffer offsets for descriptor sets.
std::vector<Uint32> m_DynamicBufferOffsets;
/// Render pass that matches currently bound render targets.
/// This render pass may or may not be currently set in the command buffer
VkRenderPass m_vkRenderPass = VK_NULL_HANDLE;
/// Framebuffer that matches currently bound render targets.
/// This framebuffer may or may not be currently set in the command buffer
VkFramebuffer m_vkFramebuffer = VK_NULL_HANDLE;
FixedBlockMemoryAllocator m_CmdListAllocator;
// Semaphores are not owned by the command context
std::vector<RefCntAutoPtr<ManagedSemaphore>> m_WaitSemaphores;
std::vector<VkPipelineStageFlags> m_WaitDstStageMasks;
std::vector<RefCntAutoPtr<ManagedSemaphore>> m_SignalSemaphores;
std::vector<VkSemaphore> m_VkWaitSemaphores;
std::vector<VkSemaphore> m_VkSignalSemaphores;
// List of fences to signal next time the command context is flushed
std::vector<std::pair<Uint64, RefCntAutoPtr<IFence>>> m_PendingFences;
std::unordered_map<BufferVkImpl*, VulkanUploadAllocation> m_UploadAllocations;
struct MappedTextureKey
{
TextureVkImpl* const Texture;
Uint32 const MipLevel;
Uint32 const ArraySlice;
bool operator==(const MappedTextureKey& rhs) const
{
return Texture == rhs.Texture &&
MipLevel == rhs.MipLevel &&
ArraySlice == rhs.ArraySlice;
}
struct Hasher
{
size_t operator()(const MappedTextureKey& Key) const
{
return ComputeHash(Key.Texture, Key.MipLevel, Key.ArraySlice);
}
};
};
struct MappedTexture
{
BufferToTextureCopyInfo CopyInfo;
VulkanDynamicAllocation Allocation;
};
std::unordered_map<MappedTextureKey, MappedTexture, MappedTextureKey::Hasher> m_MappedTextures;
std::unique_ptr<VulkanUtilities::VulkanCommandBufferPool> m_CmdPool;
VulkanUploadHeap m_UploadHeap;
VulkanDynamicHeap m_DynamicHeap;
DynamicDescriptorSetAllocator m_DynamicDescrSetAllocator;
std::shared_ptr<GenerateMipsVkHelper> m_GenerateMipsHelper;
RefCntAutoPtr<IShaderResourceBinding> m_GenerateMipsSRB;
// In Vulkan we can't bind null vertex buffer, so we have to create a dummy VB
RefCntAutoPtr<BufferVkImpl> m_DummyVB;
std::unique_ptr<QueryManagerVk> m_QueryMgr;
Int32 m_ActiveQueriesCounter = 0;
std::vector<VkClearValue> m_vkClearValues;
VulkanUtilities::QueryPoolWrapper m_ASQueryPool;
};
} // namespace Diligent
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