index
:
DiligentCore
ext-vk
[no description]
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
Graphics
/
GraphicsEngineVulkan
/
include
/
DeviceContextVkImpl.hpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fixed Vulkan command buffer leak
assiduous
2021-03-19
1
-5
/
+6
*
code cleanup
azhirnov
2021-03-19
1
-2
/
+0
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
1
-0
/
+2
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-1
/
+4
*
Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...
assiduous
2021-03-19
1
-11
/
+15
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-16
/
+2
*
Vulkan: added validation for DescriptorSetBaseInd, optimized field packing
azhirnov
2021-03-19
1
-3
/
+9
*
Merged master
assiduous
2021-03-19
1
-2
/
+6
|
\
|
*
Reworked DeviceContextVkImpl to submit deferred command list in the same batc...
assiduous
2021-02-07
1
-0
/
+3
|
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-2
/
+3
*
|
Few minor code changes + comments
assiduous
2021-02-01
1
-1
/
+1
*
|
DeviceContextVkImpl: reworked SRB's descriptor set binding
assiduous
2021-02-01
1
-27
/
+33
*
|
Device context Vk: added CommittedResourcesValidated to avoid calling DvpVali...
assiduous
2021-01-28
1
-1
/
+3
*
|
More refactorin of PipelineResourceSignatureVkImpl
assiduous
2021-01-28
1
-0
/
+2
*
|
DeviceContextVk: updated descriptor bind info handling, fixed issue with dyna...
assiduous
2021-01-27
1
-4
/
+7
*
|
Resource signature: added validation that texture and assigned samplers are c...
assiduous
2021-01-27
1
-1
/
+3
*
|
minor improvements
azhirnov
2021-01-26
1
-1
/
+1
*
|
removed empty signature, added test for partially compatible pipeline layouts
azhirnov
2021-01-26
1
-11
/
+18
*
|
Device contetxt Vk: fixed issue with unitialized SRBs in m_DescrSetBindInfo
assiduous
2021-01-26
1
-1
/
+1
*
|
Added first couple of pipeline resource signature tests
assiduous
2021-01-25
1
-0
/
+2
*
|
Few updates to resource signature VK implementation
assiduous
2021-01-23
1
-1
/
+2
*
|
improvements and optimizations for resource signature
azhirnov
2021-01-23
1
-5
/
+2
*
|
Some code clean-up
assiduous
2021-01-21
1
-8
/
+8
*
|
pipeline resource signature for vulkan
azhirnov
2021-01-21
1
-5
/
+44
*
|
added pipeline resource signature (wip)
azhirnov
2021-01-15
1
-2
/
+11
|
/
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Vulkan backend: code clean-up
assiduous
2020-12-21
1
-1
/
+1
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
1
-0
/
+54
|
\
|
*
Merge branch 'master' into ray_tracing_2
azhirnov
2020-11-18
1
-14
/
+0
|
|
\
|
*
|
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-2
/
+2
|
*
|
Added AS copy with compacting.
azhirnov
2020-11-05
1
-0
/
+10
|
*
|
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-0
/
+29
|
*
|
Added Vulkan implementation
azhirnov
2020-10-04
1
-3
/
+18
*
|
|
Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
1
-2
/
+0
*
|
|
DeviceContextVkImpl: removed duplicate m_NumCommandsToFlush that was incorrec...
assiduous
2020-11-26
1
-1
/
+0
|
|
/
|
/
|
*
|
Moved GetBufferToTextureCopyInfo to GraphicsAccessories
assiduous
2020-11-17
1
-14
/
+0
*
|
Some minor fixes
azhirnov
2020-10-08
1
-3
/
+3
|
/
*
Merge branch 'master' into mesh_shader
azhirnov
2020-09-08
1
-0
/
+1
|
\
|
*
Flushing barriers in DeviceContextD3D12Impl::GetD3D12CommandList and DeviceCo...
assiduous
2020-09-07
1
-0
/
+1
*
|
Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
1
-4
/
+17
|
\
|
|
*
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
1
-1
/
+1
|
*
Updated EndRenderPass to optionally update resource states
assiduous
2020-08-02
1
-1
/
+1
|
*
Fixed frame buffer attachment clear operations; updated clear render target t...
assiduous
2020-08-02
1
-3
/
+3
|
*
Implemented BeginRenderPass/NextSubpass/EndRenderPass in Vulkan backend
assiduous
2020-08-02
1
-0
/
+2
|
*
Fixed minor build issue
assiduous
2020-08-02
1
-1
/
+1
|
*
Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods
assiduous
2020-08-02
1
-2
/
+4
|
*
Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods
assiduous
2020-08-02
1
-0
/
+9
*
|
Added mesh shader
azhirnov
2020-08-11
1
-0
/
+4
|
/
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-78
/
+93
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-1
/
+1
[next]