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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
#include <vector>
#include <memory>
#include "Constants.h"
#include "Shader.h"
#include "DataBlob.h"
#include "ResourceBindingMap.hpp"
// defined in dxcapi.h
struct DxcDefine;
struct IDxcBlob;
// defined in d3d12shader.h
struct ID3D12ShaderReflection;
namespace Diligent
{
enum class DXCompilerTarget
{
Direct3D12, // compiles to DXIL
Vulkan, // compiles to SPIRV
};
/// DXC compiler interface.
class IDXCompiler
{
public:
virtual ~IDXCompiler() {}
virtual ShaderVersion GetMaxShaderModel() = 0;
virtual bool IsLoaded() = 0;
struct CompileAttribs
{
const char* Source = nullptr;
Uint32 SourceLength = 0;
const wchar_t* EntryPoint = nullptr;
const wchar_t* Profile = nullptr;
const DxcDefine* pDefines = nullptr;
Uint32 DefinesCount = 0;
const wchar_t** pArgs = nullptr;
Uint32 ArgsCount = 0;
IShaderSourceInputStreamFactory* pShaderSourceStreamFactory = nullptr;
IDxcBlob** ppBlobOut = nullptr;
IDxcBlob** ppCompilerOutput = nullptr;
};
virtual bool Compile(const CompileAttribs& Attribs) = 0;
virtual void Compile(const ShaderCreateInfo& ShaderCI,
ShaderVersion ShaderModel,
const char* ExtraDefinitions,
IDxcBlob** ppByteCodeBlob,
std::vector<uint32_t>* pByteCode,
IDataBlob** ppCompilerOutput) noexcept(false) = 0;
using BindInfo = ResourceBinding::BindInfo;
using TResourceBindingMap = ResourceBinding::TMap;
/// Remaps resource bindings (shader registers and spaces) in the source byte code using the
/// resource binding map.
/// \param [in] ResourceMap - Resource binding map. For every resource in the
/// source byte code it must define the binding
/// (shader register and space).
/// \param [in] pSrcBytecode - Source byte code.
/// \param [out] ppDstByteCode - Memory location where the pointer to the byte code
/// with the remapped bindigs will be written.
///
/// \return true if the remapping was successfull, and false otherwise.
virtual bool RemapResourceBindings(const TResourceBindingMap& ResourceMap,
IDxcBlob* pSrcBytecode,
IDxcBlob** ppDstByteCode) = 0;
/// Attempts to extract shader reflection from the bytecode using DXC.
virtual void GetD3D12ShaderReflection(IDxcBlob* pShaderBytecode,
ID3D12ShaderReflection** ppShaderReflection) = 0;
};
// Use this function to load the DX Compiler library.
// pLibraryName is an optional path to the library. If not provided, default
// path is used.
std::unique_ptr<IDXCompiler> CreateDXCompiler(DXCompilerTarget Target, const char* pLibraryName);
bool IsDXILBytecode(const void* pBytecode, size_t Size);
} // namespace Diligent
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