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path: root/Graphics/ShaderTools/include/DXCompiler.hpp (follow)
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* Some updates to DXBCUtils and DXCompilerassiduous2021-03-191-6/+4
* Removed mutable fields from ResourceBindingMapazhirnov2021-03-191-1/+0
* fixed DXBC & DXIL resource remappingazhirnov2021-03-191-0/+2
* merged with resource_signatureazhirnov2021-03-191-4/+4
* Updated copyright noticeassiduous2021-01-011-1/+1
* Added DX compiler testassiduous2020-12-191-1/+2
* Some updates in D3D12 backend (DXIL patching, PSO initialization)assiduous2020-12-191-4/+18
* D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-161-6/+3
* remap resource binding for DirectX 12azhirnov2020-11-121-0/+13
* Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-161-0/+1
* Fixed linux/mac build errors; few minor updates.assiduous2020-09-151-2/+3
* Refactoring shader compilation - part IIIassiduous2020-09-141-8/+6
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-0/+94