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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-12-01 07:15:55 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-12-01 07:15:55 +0000 |
| commit | 82d59de0d193554e1231b06347078d41ed8ec8d3 (patch) | |
| tree | b4d723394dd870f4e7a3201e3e804c88ff4aad7f /Projects | |
| parent | Updated submodules (added DRAW_FLAG_VERIFY_STATES & DISPATCH_FLAG_VERIFY_STAT... (diff) | |
| download | DiligentEngine-82d59de0d193554e1231b06347078d41ed8ec8d3.tar.gz DiligentEngine-82d59de0d193554e1231b06347078d41ed8ec8d3.zip | |
Improved thread safety of enum flags; added explicit state transitions to SetRenderTargets()
Diffstat (limited to 'Projects')
| -rw-r--r-- | Projects/Asteroids/src/asteroids_DE.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Projects/Asteroids/src/asteroids_DE.cpp b/Projects/Asteroids/src/asteroids_DE.cpp index 9f4cd69..6494e49 100644 --- a/Projects/Asteroids/src/asteroids_DE.cpp +++ b/Projects/Asteroids/src/asteroids_DE.cpp @@ -698,7 +698,7 @@ void Asteroids::RenderSubset(Diligent::Uint32 SubsetNum, Uint32 startIdx, Uint32 numAsteroids) { - pCtx->SetRenderTargets(0, nullptr, nullptr); + pCtx->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_VERIFY_STATES); // Frame data auto staticAsteroidData = mAsteroids->StaticData(); @@ -709,7 +709,7 @@ void Asteroids::RenderSubset(Diligent::Uint32 SubsetNum, { IBuffer* ia_buffers[] = { mVertexBuffer }; Uint32 ia_offsets[] = { 0 }; - pCtx->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, 0); + pCtx->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, SET_VERTEX_BUFFERS_FLAG_NONE); pCtx->SetIndexBuffer(mIndexBuffer, 0); } @@ -759,7 +759,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting // Clear the render target float clearcol[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; - mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr); + mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); mDeviceCtxt->ClearRenderTarget(nullptr, clearcol); mDeviceCtxt->ClearDepthStencil(nullptr, CLEAR_DEPTH_FLAG, 0.0f, 0); @@ -828,7 +828,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting QueryPerformanceCounter((LARGE_INTEGER*)&currCounter); mRenderTicks = currCounter-mRenderTicks; - mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr); + mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); // Draw skybox { { @@ -838,7 +838,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting IBuffer* ia_buffers[] = { mSkyboxVertexBuffer }; UINT ia_offsets[] = { 0 }; - mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, 0); + mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, SET_VERTEX_BUFFERS_FLAG_NONE); mDeviceCtxt->SetPipelineState(mSkyboxPSO); mDeviceCtxt->CommitShaderResources(mSkyboxSRB, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES); @@ -867,7 +867,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting IBuffer* ia_buffers[] = { mSpriteVertexBuffer }; Uint32 ia_offsets[] = { 0 }; - mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, 0); + mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, SET_VERTEX_BUFFERS_FLAG_NONE); // Draw UINT vertexStart = 0; |
