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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-10-18 15:52:52 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-10-18 15:52:52 +0000 |
| commit | e5d030cb921f4b967485eaea9cff9e54ff24232a (patch) | |
| tree | 4ce52d4a0d3bd91933fc4cb098b0247a9242f8e9 /Tests/TestApp/assets/TestRenderTargets.lua | |
| parent | Update README.md (diff) | |
| download | DiligentEngine-e5d030cb921f4b967485eaea9cff9e54ff24232a.tar.gz DiligentEngine-e5d030cb921f4b967485eaea9cff9e54ff24232a.zip | |
Enabled seperate samplers
Diffstat (limited to 'Tests/TestApp/assets/TestRenderTargets.lua')
| -rw-r--r-- | Tests/TestApp/assets/TestRenderTargets.lua | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/Tests/TestApp/assets/TestRenderTargets.lua b/Tests/TestApp/assets/TestRenderTargets.lua index 591c69a..fb539af 100644 --- a/Tests/TestApp/assets/TestRenderTargets.lua +++ b/Tests/TestApp/assets/TestRenderTargets.lua @@ -274,24 +274,27 @@ end QuadVS = Shader.Create{ FilePath = GetShaderPath("RTTest\\QuadVS"), + UseCombinedTextureSamplers = true, Desc = {ShaderType = "SHADER_TYPE_VERTEX"} } RenderToTexturesPS = Shader.Create{ FilePath = GetShaderPath("RTTest\\RenderToTexturesPS"), + UseCombinedTextureSamplers = true, Desc = {ShaderType = "SHADER_TYPE_PIXEL"} } BlendTexturesPS = Shader.Create{ FilePath = GetShaderPath("RTTest\\BlendTexturesPS"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_PIXEL", StaticSamplers = { { - TextureName = "g_tex2DTest0", + SamplerOrTextureName = "g_tex2DTest0", Desc = { MinFilter = "FILTER_TYPE_LINEAR", @@ -301,7 +304,7 @@ BlendTexturesPS = Shader.Create{ } }, { - TextureName = "g_tex2DTest2", + SamplerOrTextureName = "g_tex2DTest2", Desc = { MinFilter = "FILTER_TYPE_LINEAR", @@ -314,7 +317,7 @@ BlendTexturesPS = Shader.Create{ } } assert(BlendTexturesPS.Desc.StaticSamplers[1].Desc.MipFilter == "FILTER_TYPE_POINT"); -assert(BlendTexturesPS.Desc.StaticSamplers[2].TextureName == "g_tex2DTest2"); +assert(BlendTexturesPS.Desc.StaticSamplers[2].SamplerOrTextureName == "g_tex2DTest2"); QuadVS:BindResources(ResMapping) RenderToTexturesPS:BindResources(ResMapping) |
