summaryrefslogtreecommitdiffstats
path: root/Tests/TestApp/assets/TestRenderTargets.lua
diff options
context:
space:
mode:
authorEgor Yusov <egor.yusov@gmail.com>2018-10-18 15:52:52 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-18 15:52:52 +0000
commite5d030cb921f4b967485eaea9cff9e54ff24232a (patch)
tree4ce52d4a0d3bd91933fc4cb098b0247a9242f8e9 /Tests/TestApp/assets/TestRenderTargets.lua
parentUpdate README.md (diff)
downloadDiligentEngine-e5d030cb921f4b967485eaea9cff9e54ff24232a.tar.gz
DiligentEngine-e5d030cb921f4b967485eaea9cff9e54ff24232a.zip
Enabled seperate samplers
Diffstat (limited to 'Tests/TestApp/assets/TestRenderTargets.lua')
-rw-r--r--Tests/TestApp/assets/TestRenderTargets.lua9
1 files changed, 6 insertions, 3 deletions
diff --git a/Tests/TestApp/assets/TestRenderTargets.lua b/Tests/TestApp/assets/TestRenderTargets.lua
index 591c69a..fb539af 100644
--- a/Tests/TestApp/assets/TestRenderTargets.lua
+++ b/Tests/TestApp/assets/TestRenderTargets.lua
@@ -274,24 +274,27 @@ end
QuadVS = Shader.Create{
FilePath = GetShaderPath("RTTest\\QuadVS"),
+ UseCombinedTextureSamplers = true,
Desc = {ShaderType = "SHADER_TYPE_VERTEX"}
}
RenderToTexturesPS = Shader.Create{
FilePath = GetShaderPath("RTTest\\RenderToTexturesPS"),
+ UseCombinedTextureSamplers = true,
Desc = {ShaderType = "SHADER_TYPE_PIXEL"}
}
BlendTexturesPS = Shader.Create{
FilePath = GetShaderPath("RTTest\\BlendTexturesPS"),
+ UseCombinedTextureSamplers = true,
Desc =
{
ShaderType = "SHADER_TYPE_PIXEL",
StaticSamplers =
{
{
- TextureName = "g_tex2DTest0",
+ SamplerOrTextureName = "g_tex2DTest0",
Desc =
{
MinFilter = "FILTER_TYPE_LINEAR",
@@ -301,7 +304,7 @@ BlendTexturesPS = Shader.Create{
}
},
{
- TextureName = "g_tex2DTest2",
+ SamplerOrTextureName = "g_tex2DTest2",
Desc =
{
MinFilter = "FILTER_TYPE_LINEAR",
@@ -314,7 +317,7 @@ BlendTexturesPS = Shader.Create{
}
}
assert(BlendTexturesPS.Desc.StaticSamplers[1].Desc.MipFilter == "FILTER_TYPE_POINT");
-assert(BlendTexturesPS.Desc.StaticSamplers[2].TextureName == "g_tex2DTest2");
+assert(BlendTexturesPS.Desc.StaticSamplers[2].SamplerOrTextureName == "g_tex2DTest2");
QuadVS:BindResources(ResMapping)
RenderToTexturesPS:BindResources(ResMapping)