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Age
Files
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*
Reworked ExecuteCommandList(+s) to take an array of command lists instead of one
assiduous
2021-02-08
2
-1
/
+6
*
Updated core & samples (fixed premature flushes in VK)
assiduous
2020-11-26
1
-4
/
+5
*
Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
1
-1
/
+1
*
Renamed static samplers to immutable samplers (API240076)
assiduous
2020-10-19
1
-16
/
+16
*
PSO creation refactoring (API240075)
assiduous
2020-10-19
1
-41
/
+47
*
Enabled mesh shaders (API 240068)
assiduous
2020-09-12
1
-1
/
+1
*
Fixed Visual Studio 16.7 build error + updated asteroids demo timings output
assiduous
2020-08-13
1
-1
/
+1
*
Asteroids demo: disabled DPI scaling
assiduous
2020-08-02
2
-32
/
+2
*
Updated API to version 240056
assiduous
2020-04-01
1
-14
/
+28
*
Updated submodules (using NativeWindow struct)
assiduous
2020-02-03
1
-7
/
+7
*
Implemented C API
assiduous
2020-01-31
3
-30
/
+28
*
Updated submodules (implemented queries)
assiduous
2020-01-07
1
-298
/
+303
*
Updated submodules; removed tests folder (tests are now part of every submodule)
assiduous
2019-12-25
1
-5
/
+10
*
Updated submodules + added tutorial 17
Egor Yusov
2019-11-11
1
-1
/
+0
*
Renamed DRAW_FLAG_DYNAMIC_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_RESOURCE_BUFFER...
Egor Yusov
2019-10-20
1
-1
/
+1
*
Renamed DRAW_FLAG_RESOURCE_BUFFERS_INTACT to DRAW_FLAG_DYNAMIC_BUFFERS_INTACT
Egor Yusov
2019-10-20
1
-1
/
+1
*
Updated core; finished bindless mode in Asteroids sample (closed https://gith...
Egor Yusov
2019-10-20
5
-89
/
+168
*
Updated API version to 240034
Egor Yusov
2019-10-19
1
-2
/
+2
*
Updated submodules (API version 240033);
Egor Yusov
2019-10-19
7
-72
/
+161
*
Asteroids demo: enabled bindless mode in DiligentD3D12 and DiligentVk modes
Egor Yusov
2019-10-18
9
-51
/
+157
*
Fixed build issues in VS2019
Egor Yusov
2019-04-16
1
-1
/
+3
*
Updated DRAW_FLAG to match API 240022
Egor Yusov
2019-04-07
1
-3
/
+3
*
Updated API version to 240021
Egor Yusov
2019-04-06
1
-8
/
+8
*
Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderReso...
Egor Yusov
2019-04-05
1
-8
/
+8
*
Updates to comply with the new engine factory API
Egor Yusov
2019-03-18
1
-13
/
+16
*
Final updates to make GL backend work
Egor Yusov
2019-03-06
1
-1
/
+1
*
Updated projects to conform to the update engine factory API
Egor Yusov
2019-03-05
1
-7
/
+7
*
Fixed asteroids demo to comply with the updated API
Egor Yusov
2019-03-05
2
-43
/
+53
*
Replaced reference to initial data parameter with pointer in CreateTexture an...
Egor Yusov
2019-02-09
1
-15
/
+16
*
Added cmake options to disable specific back-ends and glslang
Egor Yusov
2019-01-09
1
-54
/
+82
*
Fixed few minor issues revealed by code analysis
Egor Yusov
2018-12-16
7
-20
/
+20
*
Fixed MinGW build
Egor Yusov
2018-12-14
1
-1
/
+1
*
Updated core & samples submodules. Using convenience constructors for DrawAtt...
Egor Yusov
2018-12-10
1
-8
/
+3
*
Added cmd line option to select render backend in asteroids demo
Egor Yusov
2018-12-06
2
-7
/
+17
*
Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTrans...
Egor Yusov
2018-12-04
1
-4
/
+4
*
Updated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other)
Egor Yusov
2018-12-03
1
-4
/
+4
*
Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODE
Egor Yusov
2018-12-03
1
-6
/
+6
*
Added explicit state transition control to CopyBuffer and CopyTexture methods
Egor Yusov
2018-12-02
1
-1
/
+1
*
Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGS
Egor Yusov
2018-12-01
1
-1
/
+1
*
Fixed minor issue
Egor Yusov
2018-12-01
1
-1
/
+1
*
Improved thread safety of enum flags; added explicit state transitions to Set...
Egor Yusov
2018-12-01
1
-6
/
+6
*
Added explicit control over resource transitions in draw command
Egor Yusov
2018-11-24
2
-4
/
+9
*
Implemented explicit resource state transitions
Egor Yusov
2018-11-21
1
-9
/
+14
*
Enabled seperate samplers
Egor Yusov
2018-10-18
1
-21
/
+27
*
Fixed warnings related to RW buffers in TestShaderVarAccess; updated core
Egor Yusov
2018-10-08
1
-1
/
+1
*
Updated submodules (main change: refactored release queues in D3D12 and Vulka...
Egor Yusov
2018-10-07
1
-2
/
+5
*
Updated test + core and samples submodules
Egor Yusov
2018-09-09
1
-1
/
+1
*
Updated asteroids demo to call FinishFrame on deferred contexts; updated core...
Egor Yusov
2018-07-31
1
-1
/
+6
*
Disabled Vulkan on 32-bit Windows
Egor Yusov
2018-07-08
2
-0
/
+10
*
Few minor updates + updated submodules
Egor Yusov
2018-07-07
1
-1
/
+1
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