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Age
Files
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*
Minor update to FullScreenTriangleVS to allow non-separable programs in GL
assiduous
2020-08-20
1
-7
/
+4
*
Fixed issue with shadow cascades blending
assiduous
2020-06-23
1
-5
/
+22
*
Renamed confusing DepthToNormalizedDeviceZ to CameraZToNormalizedDeviceZ
assiduous
2020-05-24
1
-4
/
+4
*
Updated shadow filtering functions to explicitly take gradients
assiduous
2020-05-17
1
-6
/
+4
*
Updated ShaderUtilities.fxh: added TransformTangentSpaceNormal function
assiduous
2020-03-29
1
-0
/
+40
*
Fixed a number of vexing gles issues
Egor
2019-10-03
1
-5
/
+5
*
Updated Shadow map manager & added readme
Egor Yusov
2019-07-24
1
-3
/
+3
*
Shadows.fxh: using SampleCmpLevelZero in HLSL and SampleCmp in GLSL
Egor Yusov
2019-07-23
1
-3
/
+17
*
Shadows: made slope-scaled bias clamp cascade scale-independent plus some cos...
Egor Yusov
2019-07-22
1
-20
/
+32
*
Shadows: reworked varying-size PCF filter
Egor Yusov
2019-07-22
2
-22
/
+69
*
Shadows: added PCF with world-size filter
Egor Yusov
2019-07-19
2
-8
/
+42
*
Added EVSM shadows
Egor Yusov
2019-07-18
2
-20
/
+65
*
Implemented VSM filtering
Egor Yusov
2019-07-18
1
-0
/
+5
*
Few more improvements to shadow shaders
Egor Yusov
2019-07-18
1
-36
/
+44
*
Improved shadow shaders
Egor Yusov
2019-07-18
1
-96
/
+113
*
Shadows: added VSM mode
Egor Yusov
2019-07-18
2
-16
/
+131
*
Shadows: improved blending between cascades
Egor Yusov
2019-07-17
2
-16
/
+22
*
Shadows: implemented filtering across cascades
Egor Yusov
2019-07-16
2
-40
/
+77
*
Few updates to shadow structures
Egor Yusov
2019-07-16
2
-5
/
+5
*
Shadow maps: added fixed depth bias parameter
Egor Yusov
2019-07-16
2
-17
/
+13
*
Shadows: fixed issue on GL: SampleCmpLevelZero is not available
Egor Yusov
2019-07-15
1
-2
/
+2
*
Added bVisualizeShadowing memeber to ShadowMapAttribs struct
Egor Yusov
2019-07-15
1
-1
/
+1
*
Shadows: updated biased depth clamping
Egor Yusov
2019-07-15
1
-4
/
+18
*
Shadows: fixed more artifacts at cascade Z boundaries
Egor Yusov
2019-07-14
1
-2
/
+3
*
Shadows: taking filter radius into account when searching for the best cascade
Egor Yusov
2019-07-14
2
-10
/
+42
*
Shadows.fxh: added filtering with different kernel sizes
Egor Yusov
2019-07-14
1
-22
/
+141
*
Added shadows.fxh
Egor Yusov
2019-07-14
1
-0
/
+142
*
Fixed MSL->SPIR-V shader conversion issue in Atmosphere sample on Mac
Egor Yusov
2019-05-05
1
-2
/
+2
*
Fixed build issue with semicolon after CHECK_STRUCT_ALIGNMENT macro on gcc
Egor
2019-05-05
1
-14
/
+16
*
Fixed OpenGL shader compilation issues on MacOS
Egor Yusov
2019-05-05
1
-5
/
+6
*
GLTF renderer: fxied confusion with alpha roughness in the shader
Egor Yusov
2019-05-03
1
-7
/
+12
*
GLTF Renderer: updated shaders
Egor Yusov
2019-05-01
1
-15
/
+78
*
GLTF renderer: implemented IBL
Egor Yusov
2019-04-30
1
-4
/
+4
*
Added ShaderUtilities.fxh with DepthToNormalizedDeviceZ() function
Egor Yusov
2019-04-29
1
-0
/
+12
*
Fixed numeric issue in SmithGGXVisibilityCorrelated
Egor Yusov
2019-04-28
1
-2
/
+2
*
Reworked GLTF PBR shader to match reference Khronos shader
Egor Yusov
2019-04-28
1
-0
/
+48
*
Updated ShadowMapAttribs shader structure
Egor Yusov
2019-04-12
1
-9
/
+5
*
Updated CameraAttribs structure
Egor Yusov
2019-02-24
1
-6
/
+15
*
Moved ToneMapping functions to its own folder
Egor Yusov
2019-02-15
1
-5
/
+5
*
Replaced LightAttribs::f4ExtraterrestrialSunColor with LightAttribs::f4Intensity
Egor Yusov
2019-02-14
1
-1
/
+1
*
Replaced LightAttribs::f4DirOnLight with LightAttribs::f4Direction
Egor Yusov
2019-02-14
1
-1
/
+1
*
Updated EpipolarLightScattering header to be self-contained
Egor Yusov
2019-02-13
1
-1
/
+1
*
Moved FullScreenTriangleVS to Common\private
Egor Yusov
2019-02-13
2
-0
/
+31
*
Removed f4LightScreenPos and bIsLightOnScreen from LightAttribs structure
Egor Yusov
2019-02-13
1
-9
/
+0
*
Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...
Egor Yusov
2019-02-11
1
-0
/
+113