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* GLTF PBR Renderer: updated alpha mode shader paramterassiduous2021-01-132-2/+16
* GLTF PBR Renderer: fixed shader to support cached models that don't have cert...assiduous2020-12-151-17/+27
* Reworked joints buffer to be dynamic constant bufferassiduous2020-12-031-8/+11
* GLTF PBR renderer: moved joint transforms into a separate bufferassiduous2020-12-032-9/+10
* GLTF PBR Renderer: switched to using texture arraysassiduous2020-12-032-20/+25
* GLTF PBR renderer: updated material shader attribs handlingassiduous2020-12-021-2/+7
* GLTFResourceManager: made allocations ref-counted objectsassiduous2020-12-021-2/+2
* GLTF PBR Renderer: added option to use texture atlasassiduous2020-11-302-4/+45
* Fixed a couple of minor shader warningsassiduous2020-09-152-2/+3
* GLTF PBR Renderer: merged mterial info and render params constant buffersassiduous2020-06-281-7/+2
* Untabified GLTF PBR shadersassiduous2020-06-144-44/+44
* Reworked GLTF_PBR_GetSurfaceReflectance shader function to not take GLTFMater...assiduous2020-05-232-18/+32
* Changed TARGET_API_VULKAN shader define to more concise VULKANassiduous2020-05-222-2/+2
* GLTF PBR renderer: added options to use AO and Emissive textures in the shade...assiduous2020-05-171-5/+21
* GLTF PBR renderer: fixed issue with perturbed normal computation for alpha-cu...assiduous2020-05-172-9/+21
* Updated ShaderUtilities.fxh: added TransformTangentSpaceNormal functionassiduous2020-03-291-9/+2
* GLTF PBR renderer: fixed back-face normal computationassiduous2020-03-282-9/+5
* GLTF PBR Renderer: enabled two-sided material supportassiduous2020-03-281-6/+9
* GLTF PBR Renderer: fixed perf problem on Vulkanassiduous2020-03-182-30/+20
* GLTF PBR Renderer: few hsader updatesassiduous2020-03-182-8/+5
* GLTF PBR Renderer: moved shading functions to GLTF_PBR_Shading.fxhassiduous2020-03-184-293/+263
* GLTF PBR Renderer: separated vertex processing functions in GLTF_PBR_VertexPr...assiduous2020-03-182-36/+76
* GLTF_PBR_Renderer: added option to use custom render callbackassiduous2020-03-184-9/+87
* GLTF renderer: minor shader fix to allow non-separable programs in GLEgor Yusov2019-10-111-1/+1
* Fixed typo in a shaderEgor Yusov2019-06-131-1/+1
* Fixed few OpenGLES3.0 shader issuesEgor Yusov2019-05-062-3/+3
* Improved int vs uint handling in shadersEgor Yusov2019-05-062-2/+2
* GLTF renderer: fixed few GLES3.0 shader issuesEgor Yusov2019-05-053-8/+8
* Fixed irradiance map calculation in OpenGL on MacEgor Yusov2019-05-051-12/+12
* Fixed build issue with semicolon after CHECK_STRUCT_ALIGNMENT macro on gccEgor2019-05-051-12/+13
* Fixed OpenGL shader compilation issues on MacOSEgor Yusov2019-05-052-20/+21
* Fixed line endings in PrefilterEnvMap.psh shaderEgor Yusov2019-05-041-66/+66
* GLTF renderer: improved mesh normal visualizationEgor Yusov2019-05-041-1/+1
* GLTF renderer: fixed TBN matrix calculation from DDX/DDYEgor Yusov2019-05-041-3/+3
* GLTF renderer: fixed normal computation from ddx/ddy in GLEgor Yusov2019-05-041-1/+13
* Fixed typo in GLTF PBR VSEgor Yusov2019-05-041-1/+1
* GLTF renderer: fixed normal map computation in the shaderEgor Yusov2019-05-042-26/+32
* GLTF rendere: fixed animationEgor Yusov2019-05-041-4/+4
* GLTF renderer: fixed issue with diffuse color factorEgor Yusov2019-05-041-1/+0
* GLTF renderer: improved debug visualizationEgor Yusov2019-05-041-15/+17
* GLTF Renderer: removed mip bias when pre-filtering env map because this produ...Egor Yusov2019-05-041-2/+2
* GLTF renderer: fixed normal computation in the shader when normal map is not ...Egor Yusov2019-05-041-1/+1
* GLTF renderer: optimized environment map filteringEgor Yusov2019-05-031-5/+24
* GLTF Renderer: added transparency visualization; fixed alpha blend in GLEgor Yusov2019-05-031-13/+14
* GLTF renderer: fxied confusion with alpha roughness in the shaderEgor Yusov2019-05-031-13/+8
* GLTF Renderer: few minor updatesEgor Yusov2019-05-022-1/+5
* GLTF Renderer: fixed LUT table v coordinate in GLEgor Yusov2019-05-021-2/+3
* GLTF renderer: fixed BRDF LUT precomputation (fixed v (roughness) axis)Egor Yusov2019-05-022-3/+3
* GLTF renderer: fixed metal/roughness visualizationEgor Yusov2019-05-021-2/+2
* GLTF renderer: fixed BRDF pre-computationEgor Yusov2019-05-022-8/+6