index
:
DiligentFX
gltf-multiview
[no description]
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
Shaders
/
GLTF_PBR
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
GLTF PBR Renderer: updated alpha mode shader paramter
assiduous
2021-01-13
2
-2
/
+16
*
GLTF PBR Renderer: fixed shader to support cached models that don't have cert...
assiduous
2020-12-15
1
-17
/
+27
*
Reworked joints buffer to be dynamic constant buffer
assiduous
2020-12-03
1
-8
/
+11
*
GLTF PBR renderer: moved joint transforms into a separate buffer
assiduous
2020-12-03
2
-9
/
+10
*
GLTF PBR Renderer: switched to using texture arrays
assiduous
2020-12-03
2
-20
/
+25
*
GLTF PBR renderer: updated material shader attribs handling
assiduous
2020-12-02
1
-2
/
+7
*
GLTFResourceManager: made allocations ref-counted objects
assiduous
2020-12-02
1
-2
/
+2
*
GLTF PBR Renderer: added option to use texture atlas
assiduous
2020-11-30
2
-4
/
+45
*
Fixed a couple of minor shader warnings
assiduous
2020-09-15
2
-2
/
+3
*
GLTF PBR Renderer: merged mterial info and render params constant buffers
assiduous
2020-06-28
1
-7
/
+2
*
Untabified GLTF PBR shaders
assiduous
2020-06-14
4
-44
/
+44
*
Reworked GLTF_PBR_GetSurfaceReflectance shader function to not take GLTFMater...
assiduous
2020-05-23
2
-18
/
+32
*
Changed TARGET_API_VULKAN shader define to more concise VULKAN
assiduous
2020-05-22
2
-2
/
+2
*
GLTF PBR renderer: added options to use AO and Emissive textures in the shade...
assiduous
2020-05-17
1
-5
/
+21
*
GLTF PBR renderer: fixed issue with perturbed normal computation for alpha-cu...
assiduous
2020-05-17
2
-9
/
+21
*
Updated ShaderUtilities.fxh: added TransformTangentSpaceNormal function
assiduous
2020-03-29
1
-9
/
+2
*
GLTF PBR renderer: fixed back-face normal computation
assiduous
2020-03-28
2
-9
/
+5
*
GLTF PBR Renderer: enabled two-sided material support
assiduous
2020-03-28
1
-6
/
+9
*
GLTF PBR Renderer: fixed perf problem on Vulkan
assiduous
2020-03-18
2
-30
/
+20
*
GLTF PBR Renderer: few hsader updates
assiduous
2020-03-18
2
-8
/
+5
*
GLTF PBR Renderer: moved shading functions to GLTF_PBR_Shading.fxh
assiduous
2020-03-18
4
-293
/
+263
*
GLTF PBR Renderer: separated vertex processing functions in GLTF_PBR_VertexPr...
assiduous
2020-03-18
2
-36
/
+76
*
GLTF_PBR_Renderer: added option to use custom render callback
assiduous
2020-03-18
4
-9
/
+87
*
GLTF renderer: minor shader fix to allow non-separable programs in GL
Egor Yusov
2019-10-11
1
-1
/
+1
*
Fixed typo in a shader
Egor Yusov
2019-06-13
1
-1
/
+1
*
Fixed few OpenGLES3.0 shader issues
Egor Yusov
2019-05-06
2
-3
/
+3
*
Improved int vs uint handling in shaders
Egor Yusov
2019-05-06
2
-2
/
+2
*
GLTF renderer: fixed few GLES3.0 shader issues
Egor Yusov
2019-05-05
3
-8
/
+8
*
Fixed irradiance map calculation in OpenGL on Mac
Egor Yusov
2019-05-05
1
-12
/
+12
*
Fixed build issue with semicolon after CHECK_STRUCT_ALIGNMENT macro on gcc
Egor
2019-05-05
1
-12
/
+13
*
Fixed OpenGL shader compilation issues on MacOS
Egor Yusov
2019-05-05
2
-20
/
+21
*
Fixed line endings in PrefilterEnvMap.psh shader
Egor Yusov
2019-05-04
1
-66
/
+66
*
GLTF renderer: improved mesh normal visualization
Egor Yusov
2019-05-04
1
-1
/
+1
*
GLTF renderer: fixed TBN matrix calculation from DDX/DDY
Egor Yusov
2019-05-04
1
-3
/
+3
*
GLTF renderer: fixed normal computation from ddx/ddy in GL
Egor Yusov
2019-05-04
1
-1
/
+13
*
Fixed typo in GLTF PBR VS
Egor Yusov
2019-05-04
1
-1
/
+1
*
GLTF renderer: fixed normal map computation in the shader
Egor Yusov
2019-05-04
2
-26
/
+32
*
GLTF rendere: fixed animation
Egor Yusov
2019-05-04
1
-4
/
+4
*
GLTF renderer: fixed issue with diffuse color factor
Egor Yusov
2019-05-04
1
-1
/
+0
*
GLTF renderer: improved debug visualization
Egor Yusov
2019-05-04
1
-15
/
+17
*
GLTF Renderer: removed mip bias when pre-filtering env map because this produ...
Egor Yusov
2019-05-04
1
-2
/
+2
*
GLTF renderer: fixed normal computation in the shader when normal map is not ...
Egor Yusov
2019-05-04
1
-1
/
+1
*
GLTF renderer: optimized environment map filtering
Egor Yusov
2019-05-03
1
-5
/
+24
*
GLTF Renderer: added transparency visualization; fixed alpha blend in GL
Egor Yusov
2019-05-03
1
-13
/
+14
*
GLTF renderer: fxied confusion with alpha roughness in the shader
Egor Yusov
2019-05-03
1
-13
/
+8
*
GLTF Renderer: few minor updates
Egor Yusov
2019-05-02
2
-1
/
+5
*
GLTF Renderer: fixed LUT table v coordinate in GL
Egor Yusov
2019-05-02
1
-2
/
+3
*
GLTF renderer: fixed BRDF LUT precomputation (fixed v (roughness) axis)
Egor Yusov
2019-05-02
2
-3
/
+3
*
GLTF renderer: fixed metal/roughness visualization
Egor Yusov
2019-05-02
1
-2
/
+2
*
GLTF renderer: fixed BRDF pre-computation
Egor Yusov
2019-05-02
2
-8
/
+6
[next]