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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "HLSL2GLSLConverterApp.h"
#include "Errors.hpp"
#include "RenderDevice.h"
#include "EngineFactoryOpenGL.h"
#include "RefCntAutoPtr.hpp"
#include <Windows.h>
#include <crtdbg.h>
using namespace Diligent;
// Called every time the application receives a message
LRESULT CALLBACK MessageProc(HWND wnd, UINT message, WPARAM wParam, LPARAM lParam)
{
// Send event message to AntTweakBar
switch (message)
{
case WM_PAINT:
{
PAINTSTRUCT ps;
BeginPaint(wnd, &ps);
EndPaint(wnd, &ps);
return 0;
}
case WM_SIZE: // Window size has been changed
return 0;
case WM_CHAR:
if (wParam == VK_ESCAPE)
PostQuitMessage(0);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(wnd, message, wParam, lParam);
}
}
// Main
int main(int argc, char** argv)
{
#if defined(_DEBUG) || defined(DEBUG)
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
HLSL2GLSLConverterApp Converter;
if (argc == 1)
{
Converter.PrintHelp();
return 0;
}
{
auto ret = Converter.ParseCmdLine(argc, argv);
if (ret != 0)
return ret;
}
RefCntAutoPtr<IRenderDevice> pDevice;
RefCntAutoPtr<IDeviceContext> pContext;
RefCntAutoPtr<ISwapChain> pSwapChain;
if (Converter.NeedsCompileShader())
{
// Register window cla ss
WNDCLASSEX wcex = {sizeof(WNDCLASSEX), CS_HREDRAW | CS_VREDRAW, MessageProc,
0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, L"HLSL2GLSLConverter", NULL};
RegisterClassEx(&wcex);
// Create dummy window
RECT rc = {0, 0, 512, 512};
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
HWND wnd = CreateWindow(L"HLSL2GLSLConverter", L"HLSL2GLSL Converter",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, wcex.hInstance, NULL);
if (!wnd)
{
LOG_ERROR_MESSAGE("Failed to create window");
return -1;
}
EngineGLCreateInfo EngineCI;
SwapChainDesc SCDesc;
EngineCI.Window.hWnd = wnd;
auto* pFactory = Converter.GetFactoryGL();
pFactory->CreateDeviceAndSwapChainGL(
EngineCI, &pDevice, &pContext, SCDesc, &pSwapChain);
if (!pDevice)
{
LOG_ERROR_MESSAGE("Failed to create render device");
return -1;
}
}
return Converter.Convert(pDevice);
}
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